
Tetra Rogue
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Hello,
This is my second jam and my first compo submission. This is my second completed game.
The theme deeper and deeper really lends itself to rogue likes I think. This is an idea I've been thinking about for several years and always wanted to do.
The game borrows from the game Tetra Master which was a sub game in Final Fantasy 9. I always though with a few new mechanics it could become a stand alone game. I also though that game was overly complicated in the rules and it could be cleaned up to understand in an easier way.
I think this game is successful in a lot of ways. The scope is quite large and I'm happy I was able to get almost everything I wanted to in. I still have many features to add, not least of which is art and sound. As far as gameplay goes there is so much more that can be done with this system and making unique character classes that feel different from one another.
I learned a lot about coding in the past year and I feel like it came out in this.
If you like the idea of the game check back in from time to time as I will be updating it regularly. Also I am looking to hire an artist to design sprites. I would like to have it fully animated with each unit having its own unique look.
Thanks for all your support I look forward to playing all your games,
Ryan Harriman
Also please forgive my use of some Open Source sprites in my tutorial only. I made it before I replaced them for the actual game. Everything in the actual game I made.
This is my second jam and my first compo submission. This is my second completed game.
The theme deeper and deeper really lends itself to rogue likes I think. This is an idea I've been thinking about for several years and always wanted to do.
The game borrows from the game Tetra Master which was a sub game in Final Fantasy 9. I always though with a few new mechanics it could become a stand alone game. I also though that game was overly complicated in the rules and it could be cleaned up to understand in an easier way.
I think this game is successful in a lot of ways. The scope is quite large and I'm happy I was able to get almost everything I wanted to in. I still have many features to add, not least of which is art and sound. As far as gameplay goes there is so much more that can be done with this system and making unique character classes that feel different from one another.
I learned a lot about coding in the past year and I feel like it came out in this.
If you like the idea of the game check back in from time to time as I will be updating it regularly. Also I am looking to hire an artist to design sprites. I would like to have it fully animated with each unit having its own unique look.
Thanks for all your support I look forward to playing all your games,
Ryan Harriman
Also please forgive my use of some Open Source sprites in my tutorial only. I made it before I replaced them for the actual game. Everything in the actual game I made.