
tetronimo!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
a rhythmic falling block game
* `W` `A` `S` `D`: move
* `Q` `E`: rotate
> NOTE: there's a bug that can cause the movement to go twice as fast as expected. if it seems uncontrollably fast, try refreshing the browser.
tetronimo! uses a minimal aesthetic with procedurally generated sound and music. the beats keep pumping so hopefully your blocks keep dropping!
CHANGELOG:
- post jam, a bug was fixed that could cause the movement rate to be double its intended value. this would happen if your browser was running the game at 120Hz. several players have reported that the movement is too fast; the designed value may still be too fast for most players, but we are leaving it at that value so the game may be judged how it shipped, just without the bug for 120Hz players.
- post jam, added a workaround for an issue with some Safari version's implementation of web audio that would cause the game to crash.
* `W` `A` `S` `D`: move
* `Q` `E`: rotate
> NOTE: there's a bug that can cause the movement to go twice as fast as expected. if it seems uncontrollably fast, try refreshing the browser.
tetronimo! uses a minimal aesthetic with procedurally generated sound and music. the beats keep pumping so hopefully your blocks keep dropping!
CHANGELOG:
- post jam, a bug was fixed that could cause the movement rate to be double its intended value. this would happen if your browser was running the game at 120Hz. several players have reported that the movement is too fast; the designed value may still be too fast for most players, but we are leaving it at that value so the game may be judged how it shipped, just without the bug for 120Hz players.
- post jam, added a workaround for an issue with some Safari version's implementation of web audio that would cause the game to crash.