This game was made for ludum-dare-48 in 1.5 days. This is the basic story cause I could not add it in the game. The story is that you fell into mine with bombles, a mix of bubbles and bombs and you have to go deeper and deeper to get out.
I hope you partially like the game cause its not the most well-made or great game but I had a terrific time making it and that's what matters.
I really enjoyed this! The minimalist visual style is cool and has a lot of personality-- reminds me a bit of the TI-81 calculator games we used to trade in high school. Good stuff. :)
Nice little game, a concept we've seen many times with a slight change of jumping on the enemy to get higher and further, I enjoyed this it's something I can see my self attempting again and again and the visuals are great.
@otresnjak For a second, i was like "wait a calculator" and then remembered the video where a person made doom on that piece of software. I'm happy you liked it.
@Maple Thank you very much for your constructive feedback. I really appreciate you liked my small game and I will fix the issues with it in a small update.
Great and stylistic art style with a fun little mechanic. But I'd definitely wanted to hear some music and more sfx, I believe those would improve the overall quality of the game. Also, I wanted to play more, but levels were a bit short. But it's still very fun game to play, keep up the good work!
@yigit-doruk Yeah, I had added sfx but scrapped them at the last minute as they did not work properly. But I am going to polish and make the game better in general. But still Thank you for your feedback
The controls felt solid, the character felt responsive and the jump wasn't "floaty". Sometimes jumping on the bombles was registered even though I felt like it shouldn't have been (hit it very close to the edge for example). It feels like the game could make a really nice precision platformer if you added a few more levels and a few more mechanics. Maybe add another character movement (wall-jump, dashing, double jump etc.), some enemies or other obstacles for example, to make new levels have an extra layer of depth!
Hardest game in the UNIVERSE.... lol...maybe im not that good with platformers tho...Was lots of Fun...Also That is some really cool black and white art
Nice game! Tight controls and good levels. The only thing that I might do differently would be to have some sort of visual indication of how high your jump will go when you step on the bombs. As far as I know, there are two types of bombs : one that sends you higher about 3~4 times than your default jump, and one that sends you about twice as high. I think it would be more fitting for a precision platformer if you could differentiate one from the other; I found it a bit hard sometimes to gauge my jump. The character feels a bit heavy, but its movement and physics are consistent so it doesn't matter too much. Overall great job! I also found the black and white pixel style graphics endearing.
The last few screens are a real challenge but I appreciate short, fun jam games like this. The graphics are cool and stylish. I wish there were some more sounds in the game. Cool game :)
Hi, nice entry! The bombles pattern were not easy to predict in my opinion, their moves are a bit to "sharp". Even if the hit box is more than fair, it sometimes feels clunky to play. On more thing that is kinda misleading is letting a "blank" spot on the right of the screen just after a jump. What I mean is it's not, in my opinion, a good idea not too show the player where he's going to land.
As some people mentioned, there's a little lack of sound, but I think that's a minor problem for a game like this. I really appreciated the art and the naimation. Even if I think the "bouncing" animation is kind of bugged, indeed the animation continues even after landing, I guess that's not intentionnal.
Overall, that's a good entry! Keep up the good work :)
hey man, i finished the game and I liked! nice graphics, maybe to add a music, it would be very nice. Also, you could do a less linear stages, to going down/top. good ideia, congrats =)
@bionikmonster Thanks for the constructive feedback. I have to agree the animations are a bit buggy and the few levels are not the most well-designed but I'll try to fix the flaws in an update for the game
Nice little game, nice simplistic graphics with great animations, especially for the bombs. I like the feeling when you jump on the enemies, but the falling speed feels a bit floaty and slow.
Cool game, simple mechanics, clean control. Great game for someone who plays a lot of platformers. wish there was more depth too it though, or larger puzzle like levels using the bounce off mechanic. There was another game I played where you can spawn bubbles too and control the bubbles. Just Ideas on how to expand a decent idea.
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Sadly missing a bit of a background track which does lower the mood a bit (for me).
@xparker Yeah, I couldn't find any CC0 music which fit the vibe of the game. Thanks for you feedback and kind words
Unfortunately short gameplay. I was expecting more levels.
Good job 😄
A little more horizontal speed would have been nice. I also noticed that you can fall forever if you jump to the left of the stage.
All in all, well done. A great entry and congrats on being able to make your first whole game in 48 hours - it's a big achievement :)
@carlos-alexandre-zgierski Haha, thanks for your kind words
@revilo I'm very happy you liked it.
@Maple Thank you very much for your constructive feedback. I really appreciate you liked my small game and I will fix the issues with it in a small update.
The jump on the bomb is well balanced and feels good, nice job!
@yigit-doruk Yeah, I had added sfx but scrapped them at the last minute as they did not work properly. But I am going to polish and make the game better in general. But still Thank you for your feedback
The controls felt solid, the character felt responsive and the jump wasn't "floaty". Sometimes jumping on the bombles was registered even though I felt like it shouldn't have been (hit it very close to the edge for example). It feels like the game could make a really nice precision platformer if you added a few more levels and a few more mechanics. Maybe add another character movement (wall-jump, dashing, double jump etc.), some enemies or other obstacles for example, to make new levels have an extra layer of depth!
Thank you for your kind words. I am planning on making this a small mobile game and am going to add lot of more levels and stuff in the future.
https://www.twitch.tv/videos/1007237865
As some people mentioned, there's a little lack of sound, but I think that's a minor problem for a game like this. I really appreciated the art and the naimation. Even if I think the "bouncing" animation is kind of bugged, indeed the animation continues even after landing, I guess that's not intentionnal.
Overall, that's a good entry! Keep up the good work :)
@villanelle and @felo07 haha thanks for the feedback and kind words
Overall, good job!
controls works like a charme :)
It would be cool if you add some more music, sfx etc. - but i also saw your new player sprite in the news feed and this looks pretty good.
Keep on the good work :)
@prof-suarez That's a cool idea. Really happy you liked the game
@zuvr and @neowhoru Thanks haha, means a lot