The Colorsmith

The Colorsmith

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overall: 4.22
fun: 4.25
innovation: 4.05
theme: 3.92
graphics: 4.26
audio: 4.29
humor: 3.08
mood: 4.07
Descend through a world of abstract color as shades get deeper and deeper in this puzzle platformer.

https://jottesen.itch.io/the-colorsmith

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#### Jam Notes:

As a solo dev, I figured I'd go for the Compo (hard mode jam) where I make everything myself in 48 hours. I stayed true to that as I only used assets I created during the Jam. That not only includes the coding, but the sound effects, music, ideation, everything. I started with literally nothing and now have a game. Which I like :)

The theme was "deeper and deeper." I figured there would be a lot of games about digging or deep sea diving, and I wanted to be original. So I started thinking of other meanings of the word "deep." Initially, I was thinking of making some sort of philosophy game about Plato or something. Like, "wow man, that's deep." But I struggled thinking of a fun mechanic with game about ancient greek philosophers..

So I decided to go with deep colors. The deeper the colors get in the game, the farther you progress. Mostly. I figured it would be fun to have each level be one color, then the player strives to make the level as a whole a deeper and deeper shade of that color. To further drive home the theme, I made every level progress downwards.

I honestly wasn't sure if I'd have time for this Jam. We just got our 2nd does of the covid vaccine, and while I feel just fine, my wife is down for the count. So I got to full-time dad this weekend. After the kids went to bed, I worked on this game. So I only get two nights to work on this, starting at 8:00p. So I've probably cumulatively put in less than 10 hours on this game. Probably the most efficient I've ever been with any game jam game...

Anyway, thanks for playing!
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