The Kingdom was hit by the worst winter yet. Venture deep into the cold night and gather what is left of the sun shards to keep the worst cold at bay whilst defeating monsters infesting the woods.
Wow the atmosphere is so good, really enjoyed the artstyle and the mood! One piece of feedback I have would be to make the attack sounds a bit lower in volume and add some random pitch variation to them, they are sounding pretty noticeably repetitive right now
Very cool game! I like the stamina system. The sounds are great, and combined with the visuals they make a good atmosphere to the game. But I don't know if there is only one day and this is just a kind of prototype or I just missed something. Anyways, great job!
This game is pretty impressive! First of all, the graphics are awesome. I love the style, and I think the snow is really pretty. The gameplay may need some work, though - I can't seem to figure out what situations the dash mechanic is useful in, and later on it feels like your sword does not do enough damage to kill enemies in a time-efficient manner. Perhaps new enemies / sword upgrades would fix that, although I am unsure if I have missed some mechanics which covered what I am complaining about. Even so, I am really impressed with the scale of the game, given it had to be made within 48 hours. Nice job!
Really nice game, the mood fit the graphics perfectly Was a lot of fun to stand in a group of slimes and just swing and hit loads at once! Nice work :)
The graphics looks really nice, but could have any other enemy. And there is a bug when you kill a slime, and keep attacking, the death scrip execute again spawning more itens, this could be solved with a simple flag.
The graphics looks really nice, but could have any other enemy. And there is a bug when you kill a slime, and keep attacking, the death scrip execute again spawning more itens, this could be solved with a simple flag.
Cool game, a solid foundation you could expand a lot on. On the level design, I would suggest some form of path to give the player a direction to go in, since you cannot see the whole area you are in at once. I found myself walking along the edges of the map trying to find the last group of enemies.
Speaking of the enemies, they tend to group up, allowing the player to fight an arbitrary number of them as if it was a single enemy. Ranged enemies could help with this, or having the current ones try to surround the player once the get close enough.
Overall though, the aesthetic is great and, together with the audio, creates a great atmosphere.
That's actually quite a nice little game, I got a strong GoT night watch vibe. The mood is really strong with one, overall it was a really enjoyable experience, duration might seems a bit short but for gamejam standards it's perfect.
Nice pixelart style, very atmospheric. I personally found the stamina reload time to be a bit too high (~5 seconds when stood still takes you out of the action somewhat). Enjoyed the game, good job
Charming art style, engrossing atmosphere, and I really liked your approach at "top-down soulslike" mechanics with the stamina and dodging. You have a fantastic start to something here and the potential to go much further with it.
My only real gripe with what you have here at the moment is that the stamina recharges far too slow which ends up leaving enemies feeling quite damage-spongey. I think the sun shards seem to be recovering a small amount of stamina, but it could be good to have them restore quite a lot more alongside changing the base recovery rate.
Very nice artstyle! Great atmosphere as well. I would have liked to see a different sound for missing and hitting with the sword, and it was quite unclear from where I could hit the slimes but other than that great job!
Love the art style, fun game, I didn't get very far, keep daying on day one. the controls were responsive and I really like the lighting really set the mood. Also like the sound effects, i felt as though I were outside in the cold. Great entry.
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Was a lot of fun to stand in a group of slimes and just swing and hit loads at once! Nice work :)
Speaking of the enemies, they tend to group up, allowing the player to fight an arbitrary number of them as if it was a single enemy. Ranged enemies could help with this, or having the current ones try to surround the player once the get close enough.
Overall though, the aesthetic is great and, together with the audio, creates a great atmosphere.
That's actually quite a nice little game, I got a strong GoT night watch vibe. The mood is really strong with one, overall it was a really enjoyable experience, duration might seems a bit short but for gamejam standards it's perfect.
Congratulations on your entry !
My only real gripe with what you have here at the moment is that the stamina recharges far too slow which ends up leaving enemies feeling quite damage-spongey. I think the sun shards seem to be recovering a small amount of stamina, but it could be good to have them restore quite a lot more alongside changing the base recovery rate.
Great job!
Thank you all!
i really enjoyed play it
Good job.