Platformers are hard for me. And this 3D-platformer is even harder. I couldn't get very far in this game. However I liked how the game looks, and crocodiles look awesome!
The camera is the true enemy! I found it entertaining but a little bit frustrating. It was definitely a challenge. I liked the level design and the style. I learnt to truly wince whenever I heard the chomp sound. Good job!
This is a hard platformer but had a lot of cool features. I was able to fall on the ceiling on the first level and run straight to the ending :) I couldnt figure out how to get past the skull in space. Well done!
It was hard to figure out when to jump because of occasional occlusions with some chunks. I might be better if the camera scrolls sidewards with the character.
Impressive given the time constraints of the compo! If you take the game further, having a shadow where the player will land would be handy (hard to judge sometimes where you'll end up after a jump)
wow it's crazy to think you pulled off such a polished 3d platformer in only 48h, awesome job! Like the other comments said, I think the main challenge was working around that camera angle, but with a controller it was actually not too bad. Really awesome graphics / gameplay. Great content as well with 4 different world types / physics. I especially loved the rope jumps. Awesome job!
This was really cool! I agree with the others about the camera. The fixed perspective made it really hard to tell where some of the floating platforms were in relation to the proceeding ones. Sometimes they had shadows on the ground which helped, but usually they didn't. Onto the good news, the rope swinging segment in the first level is seriously some great game-feel. Get the rhythm just right, and you can really get into it. Overall this game had a ton of polish and generally felt very complete!
Well this was pretty cool, although it was a bit tricky to control with that weird perspective. The music was a bit repetitive, yet it fits very well with each level.
It's too hard dude😭😂 I think it's harder than mine But I like plateformers and I think it's the first 3D plateformer I played on this jam Great Job dude
Loved the graphics style and super impressed with the audio! I couldn't finish though but It seems really well made. My only gripe would be the camera, which others have mentioned I see
This is a cool unique entry. It's true the camera made it difficult, but I welcomed the challenge. The art was very charming too. Thank you for making the game. I had fun!
Nice game! The web version was just laggy enough to be unplayable. The downloadable version was fine though.
I liked how the swinging vines doubled as traps in the water level. Was fatal a few times. The camera was weird at first but my brain switched over after ~10 seconds and my only challenge was with the enemies. So no complaints about the camera from me, nice touch!
Very... unique? I enjoyed it though. Funny take on the theme - high marks for humor. This isn't the type of game that I'm good at but it had some charm to it. Good work :thumbsup:
Tried playing the HTML5 version, but pressing space to jump would cause the game to scroll out of view. Not really sure what I did wrong. Still, I enjoyed the funky music.
Great job making a 3d platformer in just 48 hours. As others pointed out the camera angle feels a bit awkward and I also felt like the character was a bit floaty. Otherwise nice game, keep it up!
Also wanted to point I really liked the touch of including how some elements of the game was made, was fun to read!
nice woek ,but the camera makes me fell wired, make it is better to make this game 2.5d and , no z axis movement, make enemy AI better ,I belive this game can do better :smile:
Great job getting the alligators and sharks to look scary, and their "AI" felt natural. I love that it starts over immediately, which makes me want to keep playing after dying. Isometric controls was an interesting choice, took a while to get used to that. Very impressive for just 48 hours! Nice work!
Pretty awesome music, the way he just falls down feels a bit bad, if there is an enemy right beneath you its an instant kill, but once i started moving fast and found the vines that you could use to swing that was so much fun, good job!
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I think it's harder than mine
But I like plateformers and I think it's the first 3D plateformer I played on this jam
Great Job dude
Did you know that you can cheat level 2 by holding right when the level start? :P
Very impressive amount of content for a compo game... I hope we get to see more stuff like this from you someday :smiley:
Sound Effect is great!
I liked how the swinging vines doubled as traps in the water level. Was fatal a few times.
The camera was weird at first but my brain switched over after ~10 seconds and my only challenge was with the enemies. So no complaints about the camera from me, nice touch!
Also wanted to point I really liked the touch of including how some elements of the game was made, was fun to read!
make enemy AI better ,I belive this game can do better :smile: