The Descent for Knowledge

Overall★★★★★★★★★★3.74
Fun★★★★★★★★★★3.53
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★3.71
Graphics★★★★★★★★★★3.95
Audio★★★★★★★★★★3.33
Mood★★★★★★★★★★3.68
Controls:
Shift - Jump
Space - Attack
Down Arrow Key - Crouch
Crouch + Jump to drop through ledges

Description:
You play a grave-robber who has heard rumors of an ancient library that sunk into the ground long ago, entombing the scribes and librarians within. You must delve into the ruins and recover what knowledge you can, and escape with your life, and your wits. To stand a chance you must find weapons, artifacts, and spells of eldritch power. But beware as you delve deeper and deeper into the depths that you do not delve deeper and deeper into madness.

Advice:
* Avoid enemies until you find a suitable weapon.
* Health potions restore your health to full.
* Your character can wall-jump.
Genres: platformer

Comments22

rhoff95
rhoff9526 Apr 2021, 03:22
Would love to see a web build!
Stewmega
Stewmegaauthor26 Apr 2021, 03:30
Me too! I'd like to have been able to export to HTML5, but I purchased the license to export to Windows. Maybe if I participate in the next Jam I can justify the cost of the license. Thanks for taking a look!
ElSombrero26 Apr 2021, 03:42
try it
I love the graphic
LakshyaIsAGod26 Apr 2021, 04:04
Nice Game!Graphics are cool.Innovation at its best. I thought of this idea, but You exicuted this WAY more better than I could have. 10/10
gilborn26 Apr 2021, 12:01
Nice game, I liked the graphics and the different enemy types. The range of the dagger is very close, so going in infight is pretty hard..
After some time the background music got a little bit repetitive.
Very good was also the animations (Jumping, Wall slide etc).
Good game!
Ariorick
Ariorick26 Apr 2021, 12:12
@stewmega not sure what engine are you using, but there are plenty of free tools. For example im using Godot, it's all free and opensource, great engine for small 2d or 3d games! Much easier then Unity or Unreal but still really capable
Ariorick
Ariorick26 Apr 2021, 12:13
There are so many games with windows only builds, but i don't want to reboot into another system...
CubeX
CubeX26 Apr 2021, 18:59
This was fun! I would've liked an invincibility period when you take damage thoug.
Pincushion26 Apr 2021, 19:18
This is a very good. The graphics and animations are nice. The controls felt good. I liked like that there were different ways to get to places, including at least one secret.

The music loop is really repetitive. Dying is so punishing since the player has to restart at the top. I would have liked respawn points.
Yorsh
Yorsh26 Apr 2021, 19:27
Impressive implementation of all type of movement mechanics, crouch, jumps, wall jumps...
I kind of struggled with the range of the attack tho.
Stewmega
Stewmegaauthor26 Apr 2021, 23:38
Thank you everyone. In addition to the fixes/changes I already had in mind, I'll try to implement your suggestions.

@gilborn, @yorsh: I'm thinking to either make the sword more accessible, or improve how the dagger feels/its range.

@ariorick I've heard of Godot, maybe I'll check it out. but I started with Gamemaker and enjoy it.

@cubex There's a short period where if you're struck by an enemy that specific enemy can't hit you again, but I probably should make the player completely invincible to all enemies when struck.

@pincushion I'll have to look into respawn points. As is, nothing can respawn/reset and it's basically a one-shot deal. It could be something simple, but I was literally implementing the boss mechanics in the final hour of the comp. In hindsight, I should have went for more polished mechanics and fewer stages.

I'll extend/replace the background music so it's not so repetitive. This was my first time making music, and the other songs I made sounded a bit jarring so they didn't make it in.

Thanks again to everyone who played so far and left feedback! I really appreciate it.
NoCymer27 Apr 2021, 00:59
Pretty nice game you got there, maybe a little sad that we are not introduced to to controls and we have to figure it out on our own anyway love the general esthetic of the game, well done!
Stewmega
Stewmegaauthor27 Apr 2021, 01:34
@nocymer yeah, I only thought to put in an explanation of the controls when I was submitting, so I had to add them in the description as an afterthought. Sorry!
2bitcrook27 Apr 2021, 03:43
Hey @stewmega it's me from lectvs's twitch chat! Great entry, loved seeing it on twitch I played it myself. Love the setting and enemies and that sweet spin jump like metroid. Like some others said, checkpoints would have been nice but it does make it a challenge getting a little further each time. I'd maybe say the sword could be the first powerup to make it a bit easier but maybe that'd be too easy? Either way great entry and look forward to seeing any future stuff you do :D.
Ambear
Ambear27 Apr 2021, 10:31
Really exciting that this game is hard to be called retro-style game
Maybe just because of beginning and boss fight, or noSaves, or noRestartbutton hahaha
I like this game a lot
Thanks for your work!
Stewmega
Stewmegaauthor27 Apr 2021, 17:43
@2bitcrook thanks for the kind words! I've toyed with different placements for the dagger and I think I'll keep it where it is now. I run the risk of alienating players but I think it's worth it if they push on a bit.

If anyone hasn't checked out 2bitcrook's submission, Frog, it's worth firing up the NES emulator for! https://ldjam.com/events/ludum-dare/48/frog

@ambear I'm really glad you enjoyed it! Thanks so much for playing.

Version 1.1 is done and has checkpoints, a new ability and weapon, and expanded madness mechanics.
lectvs
lectvs27 Apr 2021, 21:39
Really liked this one, as I'm a huge fan of metroidvanias. The combat was a little difficult to control, I found myself avoiding enemies more than fighting them because of that. Stumbling into that secret area was one of my favorite moments on stream yesterday. Great job on your first(?) LD jam! :smile:
LDJam user 23538828 Apr 2021, 04:12
I really enjoyed the enemy animations and level design. Love the concept but could do with a bit more polish on animation timing, audio mixing.
I really enjoyed fearfully running down the halls with no weapons until I managed to find one.
Controls/ movements are a little tough, so possibly some remapping could be useful.
Stewmega
Stewmegaauthor2 May 2021, 22:13
Updated to version 1.2 with more QOL features and new score screen!
How high of a score can you get? Upload your score if you finish!
kuviman
kuviman3 May 2021, 15:23
Jumping from the walls, using the shuriken after the spear, and not seeing the final boss health were really frustrating for me, but the concept is nice
VixenMink
VixenMink6 May 2021, 04:52
Coudnt get this one to run but I like the concept so much!
Found a bug?
Tell us on Discord