Ludum Dare #48compo
The Descent for Knowledge
Controls:
Shift - Jump
Space - Attack
Down Arrow Key - Crouch
Crouch + Jump to drop through ledges
Description:
You play a grave-robber who has heard rumors of an ancient library that sunk into the ground long ago, entombing the scribes and librarians within. You must delve into the ruins and recover what knowledge you can, and escape with your life, and your wits. To stand a chance you must find weapons, artifacts, and spells of eldritch power. But beware as you delve deeper and deeper into the depths that you do not delve deeper and deeper into madness.
Advice:
* Avoid enemies until you find a suitable weapon.
* Health potions restore your health to full.
* Your character can wall-jump.
Shift - Jump
Space - Attack
Down Arrow Key - Crouch
Crouch + Jump to drop through ledges
Description:
You play a grave-robber who has heard rumors of an ancient library that sunk into the ground long ago, entombing the scribes and librarians within. You must delve into the ruins and recover what knowledge you can, and escape with your life, and your wits. To stand a chance you must find weapons, artifacts, and spells of eldritch power. But beware as you delve deeper and deeper into the depths that you do not delve deeper and deeper into madness.
Advice:
* Avoid enemies until you find a suitable weapon.
* Health potions restore your health to full.
* Your character can wall-jump.
Tags: #pixel art
Genres: platformer
Comments22
I love the graphic
After some time the background music got a little bit repetitive.
Very good was also the animations (Jumping, Wall slide etc).
Good game!
The music loop is really repetitive. Dying is so punishing since the player has to restart at the top. I would have liked respawn points.
I kind of struggled with the range of the attack tho.
@gilborn, @yorsh: I'm thinking to either make the sword more accessible, or improve how the dagger feels/its range.
@ariorick I've heard of Godot, maybe I'll check it out. but I started with Gamemaker and enjoy it.
@cubex There's a short period where if you're struck by an enemy that specific enemy can't hit you again, but I probably should make the player completely invincible to all enemies when struck.
@pincushion I'll have to look into respawn points. As is, nothing can respawn/reset and it's basically a one-shot deal. It could be something simple, but I was literally implementing the boss mechanics in the final hour of the comp. In hindsight, I should have went for more polished mechanics and fewer stages.
I'll extend/replace the background music so it's not so repetitive. This was my first time making music, and the other songs I made sounded a bit jarring so they didn't make it in.
Thanks again to everyone who played so far and left feedback! I really appreciate it.
Maybe just because of beginning and boss fight, or noSaves, or noRestartbutton hahaha
I like this game a lot
Thanks for your work!
If anyone hasn't checked out 2bitcrook's submission, Frog, it's worth firing up the NES emulator for! https://ldjam.com/events/ludum-dare/48/frog
@ambear I'm really glad you enjoyed it! Thanks so much for playing.
Version 1.1 is done and has checkpoints, a new ability and weapon, and expanded madness mechanics.
I really enjoyed fearfully running down the halls with no weapons until I managed to find one.
Controls/ movements are a little tough, so possibly some remapping could be useful.
How high of a score can you get? Upload your score if you finish!
https://www.twitch.tv/videos/1012941526