
The Dive
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An atmospheric game, explore and maintain your vessel, everything might not be what it seems. Let us know if you find the ending.
Arrow keys to move, Z to interact, X to use items, also supports all standard controllers.
Gameplay Tips:
* The upper left room contains all the tools required, you can only carry one at a time
* The upper right room has a screen highlighting where the next damage is at.
* There IS progression, and an ending, in all the game takes around 5-10 minutes.
Unfinished portions:
* unfortunately didn't have time to polish up an endscreen or main menu so they've been cut, the game does support video options so I can at least upload some alternate config files if anyone has any issues.
* The Wrench is also unused, some rooms were cut from the game due to time but the item was left in.
* Only the control room music is a track we actually made, all others are CC0 or CC Attribution, which will be listed with links in the source package, wasn't planned but the temp sounds got left in due to time.
Tech Used:
* Artwork was all hand drawn by neeki and clipped together with clip studio and gimp
* Program was from scratch using only SDL2 with SDL2_mixer and SDL2_image, C++ (requires 14+) in CLion on linux.
Attribitions: The following CC Licensed sounds were used
* gilly11 - https://freesound.org/people/gilly11/sounds/143582/
* tymorafarr - https://freesound.org/people/tymorafarr/sounds/249666/
* Iamgiorgio - https://freesound.org/people/Iamgiorgio/sounds/371839/
* andersmmg - https://freesound.org/people/andersmmg/sounds/517883/
* florianreichelt - https://freesound.org/people/florianreichelt/sounds/563766/
* gecop - https://freesound.org/people/gecop/sounds/568860/
The Webassembly version may or may not work properly depending on your browser, it's a straight port of a SDL2 linux game using emscripten, so if you run into any issues please use the download versions instead.
Arrow keys to move, Z to interact, X to use items, also supports all standard controllers.
Gameplay Tips:
* The upper left room contains all the tools required, you can only carry one at a time
* The upper right room has a screen highlighting where the next damage is at.
* There IS progression, and an ending, in all the game takes around 5-10 minutes.
Unfinished portions:
* unfortunately didn't have time to polish up an endscreen or main menu so they've been cut, the game does support video options so I can at least upload some alternate config files if anyone has any issues.
* The Wrench is also unused, some rooms were cut from the game due to time but the item was left in.
* Only the control room music is a track we actually made, all others are CC0 or CC Attribution, which will be listed with links in the source package, wasn't planned but the temp sounds got left in due to time.
Tech Used:
* Artwork was all hand drawn by neeki and clipped together with clip studio and gimp
* Program was from scratch using only SDL2 with SDL2_mixer and SDL2_image, C++ (requires 14+) in CLion on linux.
Attribitions: The following CC Licensed sounds were used
* gilly11 - https://freesound.org/people/gilly11/sounds/143582/
* tymorafarr - https://freesound.org/people/tymorafarr/sounds/249666/
* Iamgiorgio - https://freesound.org/people/Iamgiorgio/sounds/371839/
* andersmmg - https://freesound.org/people/andersmmg/sounds/517883/
* florianreichelt - https://freesound.org/people/florianreichelt/sounds/563766/
* gecop - https://freesound.org/people/gecop/sounds/568860/
The Webassembly version may or may not work properly depending on your browser, it's a straight port of a SDL2 linux game using emscripten, so if you run into any issues please use the download versions instead.