
The Dwarven Brigade
This game is from ldjam.com, which is currently unavailable.
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The Dwarven Brigade is a game about recruiting an army of dwarfs to mine deeply and greedily.
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Green and Blue Pylons: Dwarfs use these to path through the mine. Dwarfs following a blue beam will not mine. Dwarfs following a green beam will.
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Clearing: This tool allow you to mark tiles for clear. Dwarfs will only clear on the path of a pylon and will never clear ores.
Stockpile: Used as a drop off point for dwarfs, this will make it easier to get farther down.
Forge: Dwarfs can't clear all terrain at the start, the forge allows them to do so.
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Known Bugs
Minor
Dwarfs will sometimes randomly walk through walls. This is likely caused by them seeing a job through walls they aren't supposed to.
~~If two dwarfs are clearing the same tile, the second to reach the tile will be forever stuck in place. This usually only happens if you are connecting tunnels together.~~ - Potentially fixed in Post Ludum Dare Version.
~~When Dwarfs clear upwards, ladders are misplaced.~~ - Fixed in Post Ludum Dare Version.
~~The stockpile button doesn't turn off other buttons, this can result in the placement of unwanted pylons.~~ - Fixed in Post Ludum Dare Version.
~~The tooltips appear behind the buttons making the tooltips harder to read.~~ - Fixed in Post Ludum Dare Version.
Major
Attempting to place a pylon on iron ore (and maybe mythril) results in a crash
~~The Destruction button is a bit glitchy right now, if you try to destroy something while a beam is fired at it. The game will crash. Also if a dwarf is walking to a pylon when you destroy it, they will wander off into the abyss.~~ - Fixed in Post Ludum Dare version
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Music Credit
Cavern Starting Area 1 - TeknoAXE's Royalty Free Music
https://www.youtube.com/watch?v=1DtfwcfXJss
.
Green and Blue Pylons: Dwarfs use these to path through the mine. Dwarfs following a blue beam will not mine. Dwarfs following a green beam will.
.
Clearing: This tool allow you to mark tiles for clear. Dwarfs will only clear on the path of a pylon and will never clear ores.
Stockpile: Used as a drop off point for dwarfs, this will make it easier to get farther down.
Forge: Dwarfs can't clear all terrain at the start, the forge allows them to do so.
_____________________________
Known Bugs
Minor
Dwarfs will sometimes randomly walk through walls. This is likely caused by them seeing a job through walls they aren't supposed to.
~~If two dwarfs are clearing the same tile, the second to reach the tile will be forever stuck in place. This usually only happens if you are connecting tunnels together.~~ - Potentially fixed in Post Ludum Dare Version.
~~When Dwarfs clear upwards, ladders are misplaced.~~ - Fixed in Post Ludum Dare Version.
~~The stockpile button doesn't turn off other buttons, this can result in the placement of unwanted pylons.~~ - Fixed in Post Ludum Dare Version.
~~The tooltips appear behind the buttons making the tooltips harder to read.~~ - Fixed in Post Ludum Dare Version.
Major
Attempting to place a pylon on iron ore (and maybe mythril) results in a crash
~~The Destruction button is a bit glitchy right now, if you try to destroy something while a beam is fired at it. The game will crash. Also if a dwarf is walking to a pylon when you destroy it, they will wander off into the abyss.~~ - Fixed in Post Ludum Dare version
________________________________________________
Music Credit
Cavern Starting Area 1 - TeknoAXE's Royalty Free Music
https://www.youtube.com/watch?v=1DtfwcfXJss