After falling through a hole, you find yourself in the underground... With no way to go back the way you came, you must venture through and wall-slide through the undergrounds and find an exit! Though, be aware - The exit is deep!
Keyboard Controls: Left and Right arrow keys OR W/D to move left/right, Space to jump, Left Shift to sprint, F to shoot bow, E to interact.
Controller Controls: Left joystick OR D-Pad to move left and right, South button to jump (X on PS, A on XBox), Left joystick [press] OR Left trigger to sprint, Right trigger to shoot bow, West button to interact (Square on PS, X on XBox).
Hold yourself against a wall to slide (which also regenerates your jumps)!
Hey all! This is our first game jam, and as we are only 17 and 18 years old, we both are quite new to game dev'ing (there still are a couple bugs... sorry in advance D:)! Though, we made all of our art/sounds/scripts/etc in the jam time frame! We can't wait to read everyone's feedback! Cheers! - Gates / Burger! 2.png
Love the art and the color palette! The controller feels a little unresponsive so I wasn't moving how I was expecting to. Thanks for making a web version.
I really liked this game!! The character, animations, and audio were all really cute. Sometimes it felt frustrating when I died and I thought I didn't hit the spikes, but I like that there were a lot of checkpoints for when I did die.
The game is nice, but the controls feel clunky and slow, add some linear movement and increase the speed, add some acceleration and deceleration. Then the game will be super fun!
definitely an interesting game, only thing I would change is the big boss fly arena, it would be fun to be able to run around damaging it from all sides instead of just firing while hugging the wall
Some nice level design going on here, and I like the simple style. Worth noting though, the camera changing view size is a little jarring, and the controls are a bit stiff. I was also able to clip the first rock into the floor by standing on it.
First impression: Digging the intro and music. Very forgiving continue points. Too forgiving maybe? Definitely feel like I'm going deeper and deeper. Wall jumping is a bit finicky, and continuous wall jumping was a bit difficult to figure out on my own.
Great work for new game dev. Sounds are great! I love the music. Controls are pretty wonky and hard to use. The colliders on the spikes are also very unforgiving and hard to navigate. I learned about these recently, but you could try to look into something called "effectors" in unity. You can set some up to only collide when they are touched at a specific angle. This could potentially allow you to touch the colliders at the base of the spikes, and could reduce alot of frustration. I died alot just barely clipping them.
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Controls are pretty wonky and hard to use. The colliders on the spikes are also very unforgiving and hard to navigate. I learned about these recently, but you could try to look into something called "effectors" in unity. You can set some up to only collide when they are touched at a specific angle. This could potentially allow you to touch the colliders at the base of the spikes, and could reduce alot of frustration. I died alot just barely clipping them.
Хорошая игра ^_^