You have the start of a potentially cool game. Love the art style for the character. Mechanics tweak possibly needed - I found it really hard to reach some of the items in time. Perhaps slow the whole thing down somewhat?
I think it was a decent game. The art direction was very practical, the game is easy to read and understand. The core loop definitely needs tweaking, I agree with @tim77 in that some of it was too out of control. The art was cool, the main character was well-designed but it felt like it was missing some of the finesse and polish it needed to stand out and help the game feel great.
(Quick bug note: The high score seems to be stuck on 10650, not reflecting actual score.)
Awesome game. I really like the artstyle and the music. The movement is intuitive and I found myself trying to get a higher and higher score. A thing that would be nice would be a little bit more variety in the items, like powerups. All in all, awesome job!
Excellent work. Real good differentiation between good and back pick-ups. Awesome music and sound effects. Real good feeling. Nice character animation . I love the minimalistic style. Good Job!
I really like the little animation of the character, they made me laugh, the gameplay is a bit too basic, would a been nice if there was more items that make you fall faster or slower.. The game is pretty cool, thats a nice job!
Fun game, and simplistic but functional art style. When I saw the cover art of the little man I was hoping I was going to stumble on some fluid animation cycles. I`m a sucker for animation. I was glad to find all the seemingly hand drawn art, the static poses of the falling man were expressive. For the object spawning, I am a fan of more deterministic style level generation. That is having the level designed in such a way that I can get to all, or more of, the collectables more consistently. A quick and dirty approach I use is designing a bunch of patterns and selecting them at random. But you never know what the time crunch brings :) Curious, do you do animations? fancy yourself a bit of an animator?
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(Quick bug note: The high score seems to be stuck on 10650, not reflecting actual score.)
All in all, awesome job!
The game is pretty cool, thats a nice job!
Everything a game needs to feel satisfying and fun to play :smile:
When I saw the cover art of the little man I was hoping I was going to stumble on some fluid animation cycles. I`m a sucker for animation. I was glad to find all the seemingly hand drawn art, the static poses of the falling man were expressive.
For the object spawning, I am a fan of more deterministic style level generation. That is having the level designed in such a way that I can get to all, or more of, the collectables more consistently. A quick and dirty approach I use is designing a bunch of patterns and selecting them at random. But you never know what the time crunch brings :)
Curious, do you do animations? fancy yourself a bit of an animator?