The Fault

Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.40
Innovation★★★★★★★★★★2.73
Theme★★★★★★★★★★3.02
Graphics★★★★★★★★★★2.64
Audio★★★★★★★★★★2.93
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★3.17
Clink on objects to examine them

During the game, you can meet two types of objects: objects with white backlight reveal the life of the protagonist and his victim, and red, in turn, throw the player to the next stage of realizing his position

Press Esc to exit the game

E'Peachyband:

Artist:
SoFarAway //Ignatev Gleb

Scenario & Gamedesign:
favanbowv
Neskal

Composer:
Jujo // Vadim Malahanov

Programmers:
Danila Lyapunov AVT-043// Danila Lyapunov
CATANYaW // Dmitry Svyatash
peachyhead // Chalov Vasily

Special Thanks to Neizvestniy Polzovatel.

Comments12

Dyp5427 Apr 2021, 12:06
Nice little game :)
NaBo36928 Apr 2021, 17:27
This game made me think it would end up as a horror game at one point, but it turned it around in a really sweet way. I like it! Well done!
Octopussy1 May 2021, 08:21
Interestly used graphics with fitting music I only wish player speed would be higher
LDJam user 236586
LDJam user 2365861 May 2021, 21:04
Got to the dark room with the boxes and spent a couple of minutes trying to figure out what to do without any luck.
CATANYAWauthor1 May 2021, 21:14
@cameron-paxton you should find a switch and click to it to turn on the light. It's bigger than any other objects in the game so it's not very diffucult to do.
Studio Gomp
Studio Gomp1 May 2021, 21:15
I feel like this keeps happening to me, but once again, I was always moving up. Luckily if I pressed down, the player was able to move down, but it was strange. (no, my w key is not pressed down. Which is why I'm able to type w's normally.) I liked the music, but the first two sections were way too short to actually hear all of it. The game is cool! Also, what is this lol?
Local Minimum
Local Minimum2 May 2021, 09:32
Interesting idea of having the two types of interactable objects, sort of allowing the player to decide how much of the narrative to explore as each depth. But with the slowness of movement, I would not go hunt for more white backgrounds if I found the red one early. So I think the charcter controls were problematic for that reason. Also the sprite had very little direction visually and since one can move equally fast in any direction it didn't feel much like a human walking to me. I associate the control scheme with games wher you have to navigate around while shooting in all directions at the same time, but your game really didn't need that so perhaps controls where the character walked in the direction of the mouse would have been enough.
LRVStudios
LRVStudios3 May 2021, 21:15
What a unic game! The way that theme was insert makes it such an exceptional, with great music and a art-style that i loved. The mechanics i think should be better polished, but despite that, is a amazing game. Great work!
Bobafett897 May 2021, 14:18
Nice little story, but movement was kinda too slow.
VixenMink
VixenMink8 May 2021, 01:44
I agree that while moving was a bit sluggish, everything else was pretty interesting
natpat
natpat15 May 2021, 08:57
An interesting little game! I liked how the story slowly unfolded with a drip feeding of narrative. The walking was quite slow and the puzzle to turn the light switch on felt frustrating. The music was good and fit the mood though!

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