Remember not to take the elevator when it's a bad day. It could become hell.
*When voting please keep in mind that not everything but some free resources have been used or adapted for graphics and sound. (From: freepik.com, freesound.org, epidemicsound.com, bensound.com).*
I really like the idea and the games humour is really good. It's super difficult to follow the lines, but it can be done. Overall a good jam game. Well done.
Nice art style. The main puzzle was really hard, but I managed to clear it on my third attempt by resetting the puzzle until I got one that is easy to read. Cool idea!
@RedKitsune@kr0s i'm sorry for the length of the game but the time didn't help us and we preferred to tell a little story with a bad or a good ending :) Thanks for the feedback!
Great artstyle! A bit strange that you win by clearing 3 of 5 paths, since that makes it feel like the time has run out or something. Otherwise, a neat little game! Good job!
The idea is really nice, you can easily imagine other mini games that could go in it. It's quite hard at the moment but I could see the two endings! The game is well finished from start to finish. Cool short experience overall
I'd like to point out that if you didn't do the graphics and audio yourself during the jam (which is ok) it says in the rules that you should opt-out from those voting categories. You can ask the jam organizer by email to do so (that's what we did for the Audio category of our game).
Hi @thob! we wrote in the in-game credits which websites we got some of the free resources from, as some of the works are original. Perhaps it is more correct to specify it better. We will see how to manage it. Thanks for your feedback!
Bit difficult with the wires but eventually managed to do it, though I gotta say I almost gave up on it. The graphics are pretty good, especially the backgrounds and props, more so than the character, but that's just my opinion. The voice over's quality is a bit bad but that's ok for a game jam game to be honest, maybe use a phone recorder next time if you have no access to real recorders. Lastly, it took a bit to figure out I should unscrew the screws, after clicking everything on the screen. Would've benefited from a highlight or arrow or even text, though I prefer to keep the text to a minimum so the screws flashing on and off would've been best. Hope you take everything I said with a grain of salt and overall I enjoyed it!
- Funky graphics - Actually quite adrenaline-based gameplay - Nice soundscape - It's cool to see your mistakes making the cables go random - I like Italian accent!
Cons:
- I actually didn't know what to do with the cables at the first glance, had to give it few tries
One thing I saw is that, you guys seem not to rate other games. I think playing other people games and rating them not only would be a nice way to checkout how others solve problems, but also to get more attention to your creation, giving you ability to reach more reviews and valuable feedback through Smart system.
Hard to say more, but you guys did a good job nontheless! Mamma mia!
Interesting game! I really like the premise, a good idea!
It wasn't clear what to do -- when I tried the HTML5 version I assumed it was broken, so had to download the windows version. Some signposting of what the player is meant to do would be helpful, as otherwise I wasn't sure if it was a cutscene or a game!
The puzzle is probably more difficult than fun, but the combination of the tension of the plummeting lift with a puzzle mechanic gives it a nice Stop Talking And Nobody Explodes feel which I think works well.
Hey man, very interesting game! Graphics and sounds are great. I think you should out some tutorial, I didnt understant what to do at first time. Also, its too short! I think the team should keep the work and made a full version! =)
Grandi ragazzi! Veramente una bella entry, mi sono divertito! Top humor :D e la difficoltà al punto giusto! L'unica cosa che aggiungerei è la possibilità di skippare la scena finale quando perdi perché è molto lunga. Cmq ottimo lavoro! P.S.: Nuanda ti ho aggiunto su FB! sono Federico Distefano :)
Славная игра. Графика смотрится отлично. Не очень люблю паззлы, но этот проблем не вызвал, всё вполне хорошо и логично. Удачи с дальнейшим развитием игры!
@zaibakk Grazie del feedback e soprattutto dell'apprezzamento sull'umorismo! 😄 Lo skip alla scena finale è un buon consiglio. Appena riesco provo anche io il vostro gioco!
Come hai fatto tu ti scrivo in italiano, ho letteralnte adoato il doppiaggio, non so lo avete fatto apposta, ma avete ricreato lo stesso effetto sonoro del doppiaggio delle avventure grafiche degli anni 90, cosa che mi ha scatenato non pochi ricordi. Per quanto rigurada il gioco non si per se, il gameplay è molto semplice m il tutto èconfezionato da un buon humor e come detto prma da un effetto sonro mica da ridere!
@dhavavamba le avventure grafiche anni 90 sono i nostri riferimenti sia per il sonoro che per l’ironia e il mood generale. Ci fa molto piacere e ci rende orgogliosi che tu abbia riscontrato anche una minima somiglianza! ♥
It looks like 3 power point slides with very low interaction level, which you can achieve with sequential prototyping tools like figma or invision. It's a cool illustrations but I don't see any game design here:)
@mrcubix It is obvious that our game needs to be refined in detail, animations and interactions. Considering the limited time available, we gave priority to the creation of a narrative that could give life to a small gaming experience. Yours is a correct observation but a bit 'an end in itself. Thanks anyway for the comment!
I, too, am fascinated by this kind of cartoonish drawing. But I agree that using an elevator can be quite stressful. Quite a large percentage of people get into situations where an elevator malfunction can lead to injury or serious consequences. So to keep you out of such situations, you need to take care of the appearance and the technical part. If you have not checked the correctness of the mechanisms for a long time, you may need https://hinchong.com/. I think it is not such a difficult task, but it will provide you with full safety.
Comments37
Thanks for the feedback. I appreciate.
Thanks for the feedback!
beautiful art, great idea
Good job!
The game is well finished from start to finish.
Cool short experience overall
I'd like to point out that if you didn't do the graphics and audio yourself during the jam (which is ok) it says in the rules that you should opt-out from those voting categories. You can ask the jam organizer by email to do so (that's what we did for the Audio category of our game).
we wrote in the in-game credits which websites we got some of the free resources from, as some of the works are original. Perhaps it is more correct to specify it better. We will see how to manage it. Thanks for your feedback!
Pros:
- Funky graphics
- Actually quite adrenaline-based gameplay
- Nice soundscape
- It's cool to see your mistakes making the cables go random
- I like Italian accent!
Cons:
- I actually didn't know what to do with the cables at the first glance, had to give it few tries
One thing I saw is that, you guys seem not to rate other games. I think playing other people games and rating them not only would be a nice way to checkout how others solve problems, but also to get more attention to your creation, giving you ability to reach more reviews and valuable feedback through Smart system.
Hard to say more, but you guys did a good job nontheless! Mamma mia!
It wasn't clear what to do -- when I tried the HTML5 version I assumed it was broken, so had to download the windows version. Some signposting of what the player is meant to do would be helpful, as otherwise I wasn't sure if it was a cutscene or a game!
The puzzle is probably more difficult than fun, but the combination of the tension of the plummeting lift with a puzzle mechanic gives it a nice Stop Talking And Nobody Explodes feel which I think works well.
It is obvious that our game needs to be refined in detail, animations and interactions. Considering the limited time available, we gave priority to the creation of a narrative that could give life to a small gaming experience. Yours is a correct observation but a bit 'an end in itself. Thanks anyway for the comment!
Here is my LP 🙂