> This was our first Ludum Dare and we had a lot of fun. Time to go to bed. :blush:
The Mine to Sentience
Looking for the ultimate robot experience? We have something to offer! Our little robot has a big dream: to attain sentience. His code tells him that all he has to do is collect gems in the mine. Wait - what?!
Help the robot get deeper and deeper into the mine and collect gems. But beware of the dangerous earthquakes! We recommend you to take a little shopping tour in the local store to better arm yourself against them.
Controls:
Move - WASD/Arrows
Jetpack - X/K
Parachute - C/L
Pause - Esc
Advise:
One critique in the reviews is that the fall damage is too punishing - for that buying some shield upgrades in the shop can help a lot!
I was surprised that running out of health was a game over, it felt like that should just bump you back to the surface. After another try I realized that the point of the game was to escape the mine once the earthquakes start. Escaping was quite difficult, as the character has momentum that is a little difficult to control, maybe consider having their velocity zero out when they start going the other way?
Absolutely love the art though, it's wonderfully cute!
Wow! This is an incredible excellent game! Nice art style and smooth game loop. Though it takes me quite a while to know I have to jump back to the surface to recover the health and do shopping, hah...Maybe adding more hints to help. And the role control felt kind of slippery. I guess that is part of the game design to make the game more challenging. Really cool idea! Good jobs!!!
PS: I am surprised that such a nice game with so few rates. You have to rate more on others game so that you can get more rates! Check the smart balance for reference. Go let more people see your fantastic work.
Nice and fun game. It's a bit hard to control at first, but wasn't too bad once I got used to it. The loss for running out of time or losing all your health is extremely punishing though. I'd suggest something like a penalty in the money collected instead of forcing to play to start completely from scratch.
Really good surprise, to be honest I didn't think I was going to play like 20 minutes haha It's simple but really interesting game loop and I didn't anticipate the earthquake fact so it was a really good surprise too. Maybe some tweaking on basic moves could improve game feel and make your game more enjoyable. Also add some layers of sounds and effect when you're going deeper and deeper in the cave could improve the experience, but the truth is I enjoyed my twenty minutes on this game, so... Well done!
Remeber that you need to get 20 ratings to participate in the competition (in order to get ratings you need to rate other games).
Really nice game. It is always incredible to see that people have time to implement this kind of money and upgrade system, great job! The game had great looks and feel, but the fall damage seemed too punishing. I could swear that sometimes I took fall damage for just jumping in place and it was instant game over for falling too many times. The parachute seemed little bit too expensive for what its worth. But these are just minor balance issues and it is perfectly understandable that a Jam Game does not have excellent balance.
Other minor thing: The hitbox of the player should have been little bit smaller (google players advantage). It felt annoying to bump to the corners of the platforms.
Super cute little game! I love the character design in particular. As others have said, it was a little hard to control at times, would have been good to see how much treasure/bits you had as well? But otherwise nice work!
The bot was hard to control, I immediate slip after I fall so I didn't get . But the money and upgrade system were brilliant, so many choices to choose from (and yeah solved my control with that). Though that was excellent job ob your first jam!
I really like the light effect comming from the top and the music is catchy ! I was scared when I first heared the earthquake lol. Once you get that sweet jetpack, life becomes much more easier. Unfortunately I didn't manage to become sentient
I really like the idea of the game and the shopping bits, but I just couldn't get used to the controls (I just slide all over the place), and it got particularly problematic because you take fall damage from anything higher than fifteen centimeters. That said, cute game, and it was enjoyable otherwise.
Not a huge fan of the sounds the robot makes when he takes damage, it's a little annoying.
you should add the esc key to the shop, I was sitting there for 5 seconds or so trying to close it with escape then just walked off to realize it would close on its own.
The brown platforms were a bit annoying to deal with since the robots momentum made it hard to position to get on top of them. The earthquakes kind of made them worse since the game is rushing you to escape.
the game needs transitions between screens, it'll feel better if something occurs before the entire screen changes like a fadeout for reaching the top, or a rockfall for running out of time.
The art is definitely the strongest part of the game, though i do have to ask: why does the robot look like a rundown mess compared to his shop icons?
nice entry, the game was responsive and had nice art. One thing i would think about is the damaging height of the player. It was quite frustrating getting damage when trying to jump on top of a plattform. In my opinion I should not get punished when simply jumping up and down. Thanks for sharing :)
@cottontshirtz We wanted to make the velocity zero out as a powerUp during the gameJam, but sadly had no time for that powerUp left. However, probably it should have been a standard feature! Thanks for the advise.
@itsonrandom Good idea - would probably help the player to know when to get to the shop. Disadvantage would be even more HUD elements distracting the player.
@wolfier The idea between the different styles between the ingame robot and the shop robot is the background story. The mine is in a dystopian world where the company behind the shop tries to look more approachable and innocent by using cute and friendly icons for advertisements. In contrast, the reallity is much darker and not as clean.
@pilarius Yeah, the fall damage at the start of the game without shields might be a too harsh. We added an advise to the Ludum Dare page now, to help other players. Thanks for your feedback.
The system of upgrade is very useful :) Controls is nice and I like graphism and sound design. It's adictive. But the death is very punishing for the effort :p When you must restart from scratch your sad. However, I like challenge... so I retried !
So great job :)
Sometimes the procedural generation make level with a plateform that block the way to down. But it's doesn't break the game. We can at the surface, buy new upgrade or nothing and go down again :)
Oh my goodness, what an adorable robot! :robot: This is a really nice platformer, loved the graphics and sound. Easy to play (though I could never hit the parachute key in time and died waaay too often from falling damage :rolling_eyes: An excellent entry!
This is cool! This works well with the theme, because it only feels deep when you have to climb back out :smile:. Also, the light effect is a cool indicator of how deep you are. Adding the real nice minerals at the bottom are a great way to introduce risk v reward here and make the depth really pay off.
Looks like other have mentioned that the fall damage is annoying at the start, so I'll just say +1 to that :slight_smile:
The random platforms work and look really good!
For a jam game I probably would have made the total play time shorter, but I did get to the end and enjoyed all of it! The jetpack and ghost jetpack are cool because they create different phases of the game where you are kinda trying to do different things.
I like what you're doing here and I love the feel of the game. I wish instead of restarting after dying it would just send you back to the top. I also find that I keep taking fall damage even when I only drop one level.
Absolutely love the art though, it's wonderfully cute!