The Way to Survive

The Way to Survive

This game is from ldjam.com, which is currently unavailable.
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overall: 2.97
fun: 2.72
innovation: 2.74
theme: 2.32
graphics: 2.91
humor: 2.11
mood: 2.96
Hello everyone, thanks for checking out the game we've made.

We've had some issues when creating it, hence it's not as feature complete as we would have liked.

But still, here is the game we've made for the JAM ! Hope you can still enjoy it.

Story


Robots are coming, they want to stop you as you’re one of the last remains of humanity.
Guide this tribe, help them build a shelter and fight against the waves of drones! If you’re fast enough maybe you’d be able to reach the ancient ruin deep in the north containing the weapon that will save us all.
The path will be long, you may need to construct multiple bases. Good Luck!

Controls

* Left click to select
* Right click to give order
* Building placement is bottom right
* Camera movement is WASD/ZQSD/Arrows
* Press L for Lots of Fun

Credits


Dev


* fadoli03
* HerryFabien
* Astoeth
* Nanaki404

Arts


* Corbak
* Nounka

Sounds/Audio Effect (Third party)


Warning sound might be a bit loud

from https://soundbible.com/ :
* Mike Koenig
* Benboncan
* Caroline Ford
* Smoothie
* Daniel Simion
* wildcat

Main music

* Kevin MacLeod
* The cynic project

Changelog


1.0.7


Fix


* [Graphics] Units are now properly displayed in front of the bushes
* [Performance] Pathfinding is around ~2x faster
* [Performance] pointless computation on ressources have been reduced
* [Performance] Memory usage has been decreased (assets went from 170mb to 80mb) at the cost of cpu usage (main musics are decompressed on the fly)
* [Gameplay] An issue causing bush to be not properly removed close by building
* [Gameplay] An issue allowing player to collect empty bushes, and more ressources than supposed to on all ressources
* [Gameplay] An issue allowing player to collect when worker inventory is full (causing ressource waste)
* [AI] Properly cleanup dead enemies and tasks in memory (fix crash when killing idle enemy)

1.0.6


Fix


* [AI] Fix robot AI not clearing its task properly and spamming the pathfinder (causing heavy lag on late-game)

1.0.5


Fix


* [Gameplay] Lock the camera high enough to prevent player from killing idle robots (causing a crash)

1.0.4


Fix


* [Engine] Heavily reduced computation and memory cost of pathFinding (most likely fix late game freeze/crash)

1.0.3


Fix


* [Graphics] Enemy are now properly displayed on the top half side of the map
* [Gameplay] When a building is destroyed, the tiles are now marked as empty
* [Gameplay] Reduced/Changed ressource hitbox to prevent unit being stuck behind them

1.0.2


Help


We've given more informations in the tutorial text to help player understand what to do.

Balancing


Lots of it you can find more about it here

Fix


* [Sounds] not taking the configured volume (always at 100%)
* [Gameplay] Building production not consumming its ressources
* [Gameplay] When a ressource is removed from the map, the tile is now marked as empty
* [Gameplay] Enemy properly spawns now (up to 30, the spawn event was not properly executed)

Known Issues:


1. the workers can get stuck inside building
1. the UI elements doesn't stop interacting with the game and clicking between building menu can create some instances
Found a bug?
Tell us on Discord