Thrice Upon A Time
_Thrice Upon A Time is a set of three stories, going deeper and deeper into the past of three generations, and exploring three virtues._
Jam Version (v1.02): https://sakura-magika.itch.io/thrice-upon-a-time
Post Jam Version (v2.01): https://sakura-magika.itch.io/thrice-upon-a-time-post-jam-version
Controls:
* Advance dialogue with Spacebar
* Play minigames with Arrow Keys and Spacebar
Created by Team Neon:
Sakura Magika, CloudiiSkyz, Azura Dark, and Tourmaline.
Credits:
Writing, code, gameplay by Sakura Magika:
* https://auswahlaxiom.bandcamp.com/
* https://www.youtube.com/c/mathematicus
Code and gameplay by CloudiiSkyz:
* https://itch.io/profile/nicolekg
* https://github.com/nicolekg
* https://ldjam.com/users/nicolekg/
Music by Tourmaline:
* https://pagefortysix.bandcamp.com/
Art by Azura Dark:
* Found only in the darkest of dark.
Final ambience by klankbeeld:
* forest summer Roond 022 200619_0186
* https://freesound.org/people/klankbeeld/sounds/532424/
Changelog
```
v1.00
* Initial release
v1.01
* Fix incorrect speaker in second Youth-Elder dialogue
* Fix speech sounds to be less obnoxious
v1.02
* Fix archery game-win dialogue being interrupted by arrow off-screen dialogue,
blocking the game's progression.
v2.00 - Post Jam Version
* Add wonderful animations to all minigames
```
Jam Version (v1.02): https://sakura-magika.itch.io/thrice-upon-a-time
Post Jam Version (v2.01): https://sakura-magika.itch.io/thrice-upon-a-time-post-jam-version
Controls:
* Advance dialogue with Spacebar
* Play minigames with Arrow Keys and Spacebar
Created by Team Neon:
Sakura Magika, CloudiiSkyz, Azura Dark, and Tourmaline.
Credits:
Writing, code, gameplay by Sakura Magika:
* https://auswahlaxiom.bandcamp.com/
* https://www.youtube.com/c/mathematicus
Code and gameplay by CloudiiSkyz:
* https://itch.io/profile/nicolekg
* https://github.com/nicolekg
* https://ldjam.com/users/nicolekg/
Music by Tourmaline:
* https://pagefortysix.bandcamp.com/
Art by Azura Dark:
* Found only in the darkest of dark.
Final ambience by klankbeeld:
* forest summer Roond 022 200619_0186
* https://freesound.org/people/klankbeeld/sounds/532424/
Changelog
```
v1.00
* Initial release
v1.01
* Fix incorrect speaker in second Youth-Elder dialogue
* Fix speech sounds to be less obnoxious
v1.02
* Fix archery game-win dialogue being interrupted by arrow off-screen dialogue,
blocking the game's progression.
v2.00 - Post Jam Version
* Add wonderful animations to all minigames
```
Tools: Unity



Comments23
@boxedmeatrevolution thanks, its fun to write stories within stories!
@peace-of-cake-games I'm glad you liked the characters, we put a lot of heart into them! I'm proud of the Archery game, lining up your power meter and the moving targets can be pretty challenging, hope it's not too hard!
@pierce-brooks rumor has it that the anime adaptation is in production by Studio Gaynax and will be released Spring 3030 season!
@devemil i'm so glad, we worked especially hard to tune the archery to feel good.
@digitalmessiah we knew there would be plenty of mining and ocean diving games, so we wanted to have a fresh take by going deeper through stories within stories!
@brainloaf-studio thanks so much for playing our game! i'm glad you liked how the character designs change in different times, Azura did a great job with the character design!
@shin0nome i'm glad you liked the characters' stories!
@yamzho it was a lot to take on for a single game jam, but somehow we pulled through...
@octopussy aww, i'm glad you like them! it would be cool to explore their stories more in future games.
@megan-kozun thank you so much!
@sanemsky thanks for the feedback on the "speech tick" audio, it's definitely rather obnoxious. it was supposed to be just a placeholder, but we ran out of time. i just pushed an update to make it less obnoxious (i also fixed an incorrectly-labeled speaker). Tourmaline did such an amazing job with the music, i definitely don't want the speech noise to distract from it! i'm very glad you liked the games and the stories!
https://sakura-magika.itch.io/thrice-upon-a-time-post-jam-version
From the mini-games, I enjoyed the archery the most. I felt like the fish got caught somewhat too easily in the fishing mini-game. My hook barely touched them, and they were already caught. This is some pro fishing :laughing:
@roka-josh thanks for playing! it's hard to fit story and gameplay all into one weekend!
@sephy yay, thank you! i agree, the dialogue interrupting the gameplay is pretty obnoxious. we wanted it in there because its primarily a narrative game, but should have found a less intrusive way to deliver the dialogue during gameplay.