To Descend
Hello everyone. So this is my first time participating in a Ludum Dare Jam. This was a solo project and I've only been working with Unity for two weeks. I am also not a programmer. So this was a very difficult, but eventually satisfying experience because its the first game I've completed!
The game is called To Descend. The player will have to help Jess as she tries to find her way out of a disturbing situation, and a smelly one at that. Use W,A,S,D to move and space to fight.
The game is called To Descend. The player will have to help Jess as she tries to find her way out of a disturbing situation, and a smelly one at that. Use W,A,S,D to move and space to fight.
Genres: action
Comments10
I don't know if the fight is the main purpose, but just one frame per enemy to indicate it's attacking could be great.
Otherwise I hope you enjoy your first experience :)
Every fight seemed pretty similar, I just ran up and spammed the attack button. Sometimes I would get hit, but I'd have no idea why. Some attack animations or some sort of hit animation from you would have worked wonders here.
I really enjoyed the dialogue. A small improvement would have been to allow players to speed up the text speed by hitting space or something else. I could read the words faster than they appeared most of the time.
The core idea of the game is great! Unfortunately it seemed to bug out towards the end (fighting something that looked like a poop?). I "defeated" him but then it gave me some nonsense text and wouldn't progress any further.
I also liked the music and the art style too!
My feedback for the future (in case you guys decide to develop the game further) would be either adding a platformer-like levels in between every boss fight, or bringing more mechanics for the main character -- like rolling, double jumping and special attacks.
Really cool how you handled the theme. Congratulations on this Ludum Dare game!
Best regards,
Caio Varalta.
Good job!
Thanks for your feedback, and sorry about that little bug! It must have been a problem with the code for the continue button. I'll take a look!