
Underground Chaos
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IMPORTANT:
There Is No Win Condition. When You Feel That You Have Seen It All. Feel Free To Close The Game (ESC).
There Isnt Realy That Much To Do. The Player Is A Ghost(Invisible To Enemies), And Cant Attack Anything.
Controles:
* ESC To Quit.
* Right Mouse Button To Dig, If Enough Resources.
* A To Move Left.
* D To Move Right.
* Space To Jump Verticaly Only.
* Arrows To Move Camera, Which Was Something I Forgot To Remove :D
Vision:
Because Of The Theme, I Wanted To Do Something With Underground Tunnels, And The First Thing That Came To Mind Was Ant Tunnels :D.
What I Wanted To Make Was A Game Where The Player Made Corridors, And Made Paths For The Soldiers. Instructions To Jump To A Distant Spot, Teleportation Spots, Even Unit Upgrades And All This To Be Able To Beat The Neightbour Kingdom. Creating Interesting Paths To Gain The Upper Hand In Comebat.
Result:
I Have to Admit, I Didnt Have Much Motivation For This Theme. I Overscoped. But I Made Something That Is A Somewhat Rough Prototype. All Aspects Except Jumping/Pathing Orders Were Done, To Some Degree. Nothing Where 100% Done, But Close Enough Considering The 48 Hours.
Im Not Super Happy With What I Produced, The Theme Was Something I Wasnt Able To Fully Show In The Game. It Was Sadly The Next Part Which I Was About To Start On But Time...
There Is No Win Condition. When You Feel That You Have Seen It All. Feel Free To Close The Game (ESC).
There Isnt Realy That Much To Do. The Player Is A Ghost(Invisible To Enemies), And Cant Attack Anything.
Controles:
* ESC To Quit.
* Right Mouse Button To Dig, If Enough Resources.
* A To Move Left.
* D To Move Right.
* Space To Jump Verticaly Only.
* Arrows To Move Camera, Which Was Something I Forgot To Remove :D
Vision:
Because Of The Theme, I Wanted To Do Something With Underground Tunnels, And The First Thing That Came To Mind Was Ant Tunnels :D.
What I Wanted To Make Was A Game Where The Player Made Corridors, And Made Paths For The Soldiers. Instructions To Jump To A Distant Spot, Teleportation Spots, Even Unit Upgrades And All This To Be Able To Beat The Neightbour Kingdom. Creating Interesting Paths To Gain The Upper Hand In Comebat.
Result:
I Have to Admit, I Didnt Have Much Motivation For This Theme. I Overscoped. But I Made Something That Is A Somewhat Rough Prototype. All Aspects Except Jumping/Pathing Orders Were Done, To Some Degree. Nothing Where 100% Done, But Close Enough Considering The 48 Hours.
Im Not Super Happy With What I Produced, The Theme Was Something I Wasnt Able To Fully Show In The Game. It Was Sadly The Next Part Which I Was About To Start On But Time...