Underground Chaos

by lombax
Overall★★★★★★★★★★2.29
Fun★★★★★★★★★★1.60
Innovation★★★★★★★★★★2.68
Theme★★★★★★★★★★2.29
Graphics★★★★★★★★★★3.37
Humor★★★★★★★★★★1.94
Mood★★★★★★★★★★1.90
IMPORTANT:
There Is No Win Condition. When You Feel That You Have Seen It All. Feel Free To Close The Game (ESC).
There Isnt Realy That Much To Do. The Player Is A Ghost(Invisible To Enemies), And Cant Attack Anything.

Controles:
* ESC To Quit.
* Right Mouse Button To Dig, If Enough Resources.
* A To Move Left.
* D To Move Right.
* Space To Jump Verticaly Only.
* Arrows To Move Camera, Which Was Something I Forgot To Remove :D

Vision:
Because Of The Theme, I Wanted To Do Something With Underground Tunnels, And The First Thing That Came To Mind Was Ant Tunnels :D.
What I Wanted To Make Was A Game Where The Player Made Corridors, And Made Paths For The Soldiers. Instructions To Jump To A Distant Spot, Teleportation Spots, Even Unit Upgrades And All This To Be Able To Beat The Neightbour Kingdom. Creating Interesting Paths To Gain The Upper Hand In Comebat.

Result:
I Have to Admit, I Didnt Have Much Motivation For This Theme. I Overscoped. But I Made Something That Is A Somewhat Rough Prototype. All Aspects Except Jumping/Pathing Orders Were Done, To Some Degree. Nothing Where 100% Done, But Close Enough Considering The 48 Hours.
Im Not Super Happy With What I Produced, The Theme Was Something I Wasnt Able To Fully Show In The Game. It Was Sadly The Next Part Which I Was About To Start On But Time...

Comments10

CandleBird
CandleBird26 Apr 2021, 18:15
I mean you pretty much summed up what I was going to say in your description. There's a lot going on in the game and I'm sure that, given more time, you could have turned this into a really interesting! Don't get too down on yourself because the actual idea behind this game could be a hidden gem. Overall, just good job getting something posted! Most people don't even make it to this part!
Kirbloid
Kirbloid26 Apr 2021, 18:31
There was a lot of charm in the sprites and animations, and the wall walking/digging really throws you for a loop of what digging "deeper" is. Really impressive for the scope of the compo!
Bodaciouslycrazy
Bodaciouslycrazy1 May 2021, 03:08
The animations for the enemies are impressive, and I wasn't expecting the "walking on walls" mechanic. Other mechanics probably could have used more time though, but it was still enjoyable.
staircase27a3 May 2021, 15:21
Definitely an interesting idea, hopefully you can make it into a game of some form after the jam.
bentglasstube
bentglasstube3 May 2021, 16:19
The graphics of the player and enemies are really well done. Other than that, it seems still pretty rough as you mentioned in your description. I think the biggest hurdle for my enjoyment, though, was how slowly you moved. It wasn't at all clear what I was supposed to be doing, either, especially since the enemies just wanted to fight each other and didn't seem to effect me at all.

In any case, great work on the graphics and the wall walking as an amusing surprise.
R2D48
R2D487 May 2021, 07:09
Graphics and animation pretty well done. The rest of the prototype seems unfinished.
aeveis
aeveis9 May 2021, 05:29
Interesting mechanics, I liked that you could walk on any surface orientation, could see some interesting puzzles come from that perhaps, with making shorter (or longer?) paths. I would've liked the walk speed to be a bit faster, but I like all art you were able to get in with the character and enemy animation. Keep up the good work!
Pierce Brooks
Pierce Brooks12 May 2021, 03:35
Eager to see where this could lead to next!
ruthiepee
ruthiepee17 May 2021, 15:35
I really love the frog sprite and its walk cycle, that's my favorite part. Movement is too slow and obviously the game is missing some things like you said. But the fact that you can walk up the wall is really cool. PS: Is your file a zip file within another zip file? lol
matthewrobo
matthewrobo17 May 2021, 22:54
Wait, this is definitely an interesting basis for a game. I already had fun screwing around with the warping mechanics and the digging pathways.

Don't be hard on yourself because it's unfinished, be happy that you have an incredibly strong basis for a game.

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