Ludum Dare #48compo
Vinewell
Descend the mysterious well!
Cut vines so that you can extend your rope.
Sharpen your machete against the well walls when it gets dull.
Stay clear of the obstacles or you'll lose your grip.
Can you reach the bottom of the well? (No, you can't. It's bottomless.)
Cut vines so that you can extend your rope.
Sharpen your machete against the well walls when it gets dull.
Stay clear of the obstacles or you'll lose your grip.
Can you reach the bottom of the well? (No, you can't. It's bottomless.)
Comments21
Users of other operating systems will have to download the engine.
Definitely like the black and white visuals, they're super clean.
I wish there was less acceleration / deceleration while moving.
My main issue is that despite all his qualities the procgen needs a lot of love (pun non intended).Half of my playthroughs were lost because - even if the collision are forgiving - there was no way down. With a bit of polish on the generation and controls you could have a really fun post LD game.
Congratulations on your entry !
(My high score: 2083.)
I like the core concept, and it's a fun game too! The graphics / music could have some more substance to them, but for a compo game in 48 hours, it's pretty good. Nice job!
Some spikes looked like they were not sharp enough to be dangerous and cost me my first playthrough. Crazy how important shapes are and how much information they carry in a monochromatic game!
I liked it a lot, congrats!