Water Water Everywhere
Fill the world with water!
Click on one of the four side buttons to select a tool, then click on objects to interact with them in various ways in order to fill the room with water.
Made with Unity, Blender, and Pixelmator.
Click on one of the four side buttons to select a tool, then click on objects to interact with them in various ways in order to fill the room with water.
Made with Unity, Blender, and Pixelmator.
Genres: simulation
Comments11
woahitsjeff27 Apr 2021, 01:51
10/10 would throw that vase out the window again!
Vincent ABEL-GRIMALT27 Apr 2021, 12:20
So much Water ! XD

hugelogan27 Apr 2021, 12:35
fun and quietly sinister in tone. covert manipulation of the elements is a neat mechanic. could have used one more stage
techsec30 Apr 2021, 01:59
On mac it saids I don't have permission lol, get it fixed and I'll play

Brainloaf Studio30 Apr 2021, 02:34
Unfortunately I'm not really sure what I'm supposed to be doing here. I restarted the game maybe 5 times, and was able to either get the objects off screen by throwing them or to get them to explode, but nothing happened after that.
Acdia2 May 2021, 07:48
The concept is really cool and I think I can see where you're going with this. However making the concept into the game, which it could potentially be would require a lot of things. You were an a good way, but I think the time just ran out.
It is just an immense work to set up every type of getting water and some feedback for the player, making it balanced, give the player clues on what to do next. It is just a big project for a short period of time.
As a prove of concept it worked however fine. There were different typed of destruction, the dragging feelt right and the transition was well implemented. I had fun, but it was a short game.
It is just an immense work to set up every type of getting water and some feedback for the player, making it balanced, give the player clues on what to do next. It is just a big project for a short period of time.
As a prove of concept it worked however fine. There were different typed of destruction, the dragging feelt right and the transition was well implemented. I had fun, but it was a short game.
Martiniano Marelli3 May 2021, 05:38
I honestly had no idea if what i did was good or not, neither if i did finish the game. The game would greatly benefit from even the simplest of sound effects, but the way you interact with the enviroment was absolutely impressive and definetly shows potential.

jk50004 May 2021, 19:17
I don't understand the gameplay idea.

Conduit4 May 2021, 19:31
This is such an interesting concept, the artwork is simple yet sophisticated, and has an awesome spin on the theme, but the gameplay was quite frustrating to me. I had to reboot the game several times because I had no idea what I was supposed to be doing, I eventually got the camera to pan out after I heated then cooled the fridge but didn't get any water flowing from the room... I'm very much interested in what you all could do with this post jam. Great entry though :)
Chris1568698917 May 2021, 13:09
There is definitely potential if you decide to improve the gameplay and the game itself. Other than that, adding music and sfx would support the gameplay better, and perhaps the experience from the gamer perspective would be better too.
Hope this is more helpful than it is annoying,
Peace