![[WebGL/HTML5] Who am I?](https://pics.ldj.am/cover/25/251727.png?v=f67f2cc3)
[WebGL/HTML5] Who am I?
This game is from ldjam.com, which is currently unavailable.
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What would you do when you have to reach the top of a building but the only way you can go is down?
Who am I? Is a turn based puzzle game, destroy all weight supports, then move to the next level.
The Undo-System provides a nice and quick way to revert death or situations where you lock yourself up.
TLDR: Controls are explained in the game, just jump right in and have fun. Oh and tell us what you think about it, it means a lot to us. ^^
https://youtu.be/Og5bwwW466M
I don't want to spoil anything about the story here, so all I can say is that it turned out really good. ^^
Not gonna lie, this is the first time I worked with MelekTaus on a jam game and it has the highest quality of all I've ever made. He is quite a perfectionist.
About the Idea:
Last time we attended, the problem was (stuck in a loop) no unique ideas at all, this time, we had too many.
So we jumped to thinking about the gameplay while coming up with various story concepts.
Then I used my common design approach -> solving an impossible question.
The question here is the one on top of this message.
During development, I made the systems and created the levels while MelekTaus made all graphics, animations, particle effects and "visual code" (code FOR visual things like the smooth camera follow).
5h before the jam ended, we had a major bug in the build, the menu scene wouldn't show up and we made builds for 1.5h straigt, trying out different things to fix it. The fix was to copy the camera from the main scene and paste it into the menu scene .. seems like it has something to do with the post processing setting but we had no time to go deeper into the bug. ;)
We really hope you enjoy it and please leave us your feedback. :)
Who am I? Is a turn based puzzle game, destroy all weight supports, then move to the next level.
The Undo-System provides a nice and quick way to revert death or situations where you lock yourself up.
TLDR: Controls are explained in the game, just jump right in and have fun. Oh and tell us what you think about it, it means a lot to us. ^^
https://youtu.be/Og5bwwW466M
I don't want to spoil anything about the story here, so all I can say is that it turned out really good. ^^
Not gonna lie, this is the first time I worked with MelekTaus on a jam game and it has the highest quality of all I've ever made. He is quite a perfectionist.
About the Idea:
Last time we attended, the problem was (stuck in a loop) no unique ideas at all, this time, we had too many.
So we jumped to thinking about the gameplay while coming up with various story concepts.
Then I used my common design approach -> solving an impossible question.
The question here is the one on top of this message.
During development, I made the systems and created the levels while MelekTaus made all graphics, animations, particle effects and "visual code" (code FOR visual things like the smooth camera follow).
5h before the jam ended, we had a major bug in the build, the menu scene wouldn't show up and we made builds for 1.5h straigt, trying out different things to fix it. The fix was to copy the camera from the main scene and paste it into the menu scene .. seems like it has something to do with the post processing setting but we had no time to go deeper into the bug. ;)
We really hope you enjoy it and please leave us your feedback. :)