There are rumors of missing heroes! It is up to you to get into the magical well and find and rescue the heroes deep down.
The game takes a different approach on tower defence genre
Control your rope - swinging speed and direction Save more heroes to form a line and change your heroes' positions Level up you heroes to stand against evil
Swing your rope to access collectables and have better position:
Control your swinging direction: Reorder your heroes to form a defence line: Level up to strengthen and freshen your heroes: --------
Why do we fall? is developed for Ludum Dare Game Jam #48 Theme: Deeper and deeper
I feel the game didn't tell me clearly whether I was doing something right or wrong. Then I died. The level up mechanics could be good but the beginning is too slow for me to want to try again.
@jinny-kang thank you for playing. I had several ideas about dodging but I made the game almost in a single day so didn't have time to implement most of them :D
Really unique! love the graphics, maybe I'm too tired but I'm not entirely sure how the swing actions directly translate to better chance to win, it's an amazing combination of concept and creative assets!
Great graphics, theme and innovation. I don't see the difference in between swinging faster or slower, however there is a potential there. I like the UI and meta as well. It can be a good mobile game with a bigger meta.
Did not really like the controlls with the mouse. At the start I was mashing my keyboard but nothing changed. When I found the mouse controlls it worked like a charm only I did not really understand how to dodge attacks from monsters :( or I am just very bad at the game.
@flyingkiwi@eusekerci@bluedingo@hoeleboele thank you for playing. the idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game
unfortunately I could only work for the game almost a single day so couldnt complete them :)
Rope mechanic is well thought but I can not feel like I have an effect on the game. I tried to dodge bosses attacks by changing the way rope swings but it failed every time. But anyway the whole game is fun and these minor things do not change my opinion! Nice game!
You find an interesting control mechanism here. The game maybe needs a tutorial for players to get used to it. I think I understand what I have to do but still couldn't beat the boss as I could only flail aimlessly :).
Still you have a good idea here. Find a way to teach the mechanics better to the players and maybe use animations to signal it better when the characters attack will start etc. then you'll have a very good game in your hands.
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unfortunately I could only work for the game almost a single day so couldnt complete them :)
Still you have a good idea here. Find a way to teach the mechanics better to the players and maybe use animations to signal it better when the characters attack will start etc. then you'll have a very good game in your hands.