
WINCH
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My first submission to Ludum Dare!
I had been mulling over ideas for nearly every final round theme except for this one. Figures. You might be able to recognize ideas based on some of the other themes.
I figured "Deeper and deeper" would probably be interpreted most as either something mining-like or some deep spiritual meaning. So I decided to subvert both of those and take it in a very literal-to-word sense. Each level is one level deeper in the screen!
One thing I became pretty aware of during the Compo was that level design doesn't come to me easily, so, being a level-based game, this ended up being pretty short on playtime. Maybe next LD I'll try to lean more in the direction of environment design or big open spaces instead.
I had been mulling over ideas for nearly every final round theme except for this one. Figures. You might be able to recognize ideas based on some of the other themes.
I figured "Deeper and deeper" would probably be interpreted most as either something mining-like or some deep spiritual meaning. So I decided to subvert both of those and take it in a very literal-to-word sense. Each level is one level deeper in the screen!
One thing I became pretty aware of during the Compo was that level design doesn't come to me easily, so, being a level-based game, this ended up being pretty short on playtime. Maybe next LD I'll try to lean more in the direction of environment design or big open spaces instead.