2001 Unstable Oddyssey
You are an astronaut trying to refuel. Grab the asteroids and bring them over to your spacecraft. But be careful.... This is not a stable environment.
The goal of the game is to get as many asteroids to your spaceship (yellow stripe zone) be careful though because bumping into them hurts!
- Dephon: Audio generation
- Rujum : Modeling of the astronaut and asteroids
- Emurga: Modeling and animating of the spaceship
- nopogo: code... so much code
The goal of the game is to get as many asteroids to your spaceship (yellow stripe zone) be careful though because bumping into them hurts!
- Dephon: Audio generation
- Rujum : Modeling of the astronaut and asteroids
- Emurga: Modeling and animating of the spaceship
- nopogo: code... so much code



Comments15
Graphic effects are cool
Would be nice if you could hide the controls menu
Ignoring my constant insecure need for gratification through meaningless stats, the mechanics all work well together and the presentation is simple but polished to a t. It really does justice to the space setting with some great lighting and an impressive ambient score.
Is there any chance that @dephon could release a score/soundscape for the game later on? The ambience is top-notch and I'd love to add it to my playlist.
Really nice entry! I loved the mood.
The control are hard, but it's a part of the theme/gameplay!
I loved it! Congratulation for making it!
The character has a flashlight facing forward that lights up the asteroids in a dramatic way, in the final build we did for submission I broke that (this is the main reason the game feels so dark)
Most of the stuff suggested was on the to do list but I only had 1,5 days to work on this due to rl obligations.
@anchorlight the soundscape is actually about 8 different sounds that play at random intervals in 4 different layers, it gets triggered by code so I have no way of exporting that out to a track unfortunately.