2001 Unstable Oddyssey

by nopogo
co-authored: @dephon, @emurga, @rujum
Overall★★★★★★★★★★3.84
Fun★★★★★★★★★★3.34
Innovation★★★★★★★★★★3.76
Theme★★★★★★★★★★3.37
Graphics★★★★★★★★★★4.42
Audio★★★★★★★★★★4.13
Humor★★★★★★★★★★2.64
Mood★★★★★★★★★★3.92
You are an astronaut trying to refuel. Grab the asteroids and bring them over to your spacecraft. But be careful.... This is not a stable environment.

The goal of the game is to get as many asteroids to your spaceship (yellow stripe zone) be careful though because bumping into them hurts!

- Dephon: Audio generation
- Rujum : Modeling of the astronaut and asteroids
- Emurga: Modeling and animating of the spaceship
- nopogo: code... so much code

Comments15

Runner_number_15 Oct 2021, 18:37
Such a nice relaxing game, it would be even cooler if I could rotate myself by using a mouse :)
tims6 Oct 2021, 08:27
chill and pretty. I wish the asteroids were a bit more visible
kyboon
kyboon6 Oct 2021, 08:56
This is such a chill game. The BGM definitely contributes a lot to the mood. I also like the bloom effect a lot, makes the game looks so cool.
as you like 1016 Oct 2021, 11:40
relaxing game i like it cool graphiq and sound eff
Xeke-Death6 Oct 2021, 12:25
Nice and relaxing. Would have liked to move a little faster overall.
Graphic effects are cool
voodinator6 Oct 2021, 13:53
Lol, i played this game for far too long :) i thought there is an ending if you catch all asteroids but then i finally realized that they respawn. The game went down to a few fps after some time maybe because of memory issues. Nevertheless I enjoyed it really much. Was chilled and relaxing and the controls where fun once getting used to it.

Would be nice if you could hide the controls menu
Artyom Volkov7 Oct 2021, 16:09
I like the idea of the game. However, in my opinion the character should move a little bit faster. Also, it's a little bit too dark in the level, thus it's hard to orient around. Anyway, well done.
Lakea8 Oct 2021, 11:23
very enjoyable game, controls were nice for me, only thing i would suggest is some variety on the asteroids so there are some that are dangerous rather than just grab any.
Chasen Nesbitt12 Oct 2021, 01:38
Spinning around while navigating between asteroids was challenging and fun. Audio was well done and the game played nicely.
anchorlight
anchorlight12 Oct 2021, 03:43
I love the atmosphere on display. The game definitely feels a bit on the floaty side, and I wish there were a bit more of a goal beyond an endless collection of asteroids-- just a little something to either reward the player or keep it going, like an upgraded beam or some sort of visual flair like your spaceship dispersing energy to make the background behind the player more colorful and dynamic. I also wonder if faster movement could potentially cause more accidents, giving the game a little more of a chaotic feel.

Ignoring my constant insecure need for gratification through meaningless stats, the mechanics all work well together and the presentation is simple but polished to a t. It really does justice to the space setting with some great lighting and an impressive ambient score.

Is there any chance that @dephon could release a score/soundscape for the game later on? The ambience is top-notch and I'd love to add it to my playlist.
Vivoubos
Vivoubos16 Oct 2021, 12:27
Wow What a surprise!
Really nice entry! I loved the mood.
The control are hard, but it's a part of the theme/gameplay!
I loved it! Congratulation for making it!
reheated16 Oct 2021, 13:19
The great soundscape and graphics work well together to set the mood. It seems a little easy to not take damage. I think that's partly because it's so easy to stop, and partly because there is no time pressure or other incentive to risk damage. Actually I kind of expected some new hazards to show up based on the introductory text.
nopogo
nopogoauthor16 Oct 2021, 19:47
Thank you everybody that took the time to provide feedback. It is really insightful and means a lot :)

The character has a flashlight facing forward that lights up the asteroids in a dramatic way, in the final build we did for submission I broke that (this is the main reason the game feels so dark)

Most of the stuff suggested was on the to do list but I only had 1,5 days to work on this due to rl obligations.

@anchorlight the soundscape is actually about 8 different sounds that play at random intervals in 4 different layers, it gets triggered by code so I have no way of exporting that out to a track unfortunately.
Macbarette19 Oct 2021, 10:22
That was cool the game as a great physics it works really well, the fact that you have to turn the astronaut to drag is a bit frustrating , but that was fun great job ! :)

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