Manage your UNSTABLE dictatorship by controlling the rebel protests using the power of puzzles!
Issue directives to control each area and manipulate the rebels into following your vision.
Controls:
- Only a mouse! It's all you need! Just touch the things! - Also you can use R to reset the current board to its original state. But that's really all of them!
I enjoy puzzles like this a lot. In fact I made something very similar a few years ago. The dictatorship theme is a nice touch and the graphics are minimal but readable. I think the cursors should stand out a bit more. It's nice how the stages expand and offer a different kind of challenge. Nice job. (You might want to add a web version link to your LD page)
I like your game, it has lots of good things going for it! the gameplay mechanic is easy to learn and hard to master, the dictatorship theme is fun, and the graphics support the gameplay by being very clear. Good job!
Fun puzzles! These kept me occupied for a loooong time, and I liked how the complexity increased steadily over time. Though sometimes if you didn't find the correct solution early on, your mistakes can lead you into a much more complicated board situation from which it's much harder to find a solution. Got till Day 15 (?) where I got totally stuck on the second puzzle.
The dictatorship theme was very well executed with great monologue from the advisor. Though the gameplay has pretty much no relation with the story, somehow it kind of went together.
Great work overall, and there's a lot of content for a 3-day jam! I enjoyed this one.
Pretty cool game and good amount of levels. Some were really tricky. But your description is slightly wrong. "Mouse is all you need" was defenitivly not the case for me. I was extensivly using the [R]-Key. Not sure if I've overread it - but it would be cool if the assistant would mention this to the player.
I don't think I can give any more feedback to your game. The game is really intuitive and looks/sounds good. Also on the texts you did very well. Even when I was stuck the game made me wanna finish it. So it challanges the player very well in a way so that he continues playing.
One of my favourites thus far! Clicking the tiles felt satisfying and the el Presidente vibes in the texts were humorous! Also a surprisingly large amount of content and polish for a jam game! Nice job!
The plot associated with it was quite possibly the most interesting part of it - the puzzle part strongly reminded me of one of New Super Mario Bros' minigames that I really enjoyed. A classic (to me) that never fails to make me think. $12k is a decent amounts of earnings for a few days, isn't it?
Nice job here! I think the only suggestion I have would be a slightly different animation when the tiles change. It looks smooth having them grow in place, but if you had the incoming tiles *move* from the source to destination, it could clarify to players what the switching rules are.
Love the adaptation of lights out. One of my favorite strategy/logic games. Music flows nicely with the game and the subtle humor in the story is classic.
Fair warning up front that I'm not a huge fan of this type of puzzle, but you brought a great take to the mechanics. The gameplay felt smooth and well implemented and there is definitely a nice attention to detail in everything. Nice job!
Huge puzzle game fan, and this one delivers. I liked the setup and writing; that drove me to keep playing (the ending was cool as well). The premise of the levels were simple, but it definitely worked. Since most of the levels were symmetrical in some way, picking up on the patterns was fun and clicked very quickly for me.
I found myself trying to hit the "directives target," on every single level, and that was especially frustrating when the restart key didn't reset my "directives issued." A quicker way to retry levels entirely (or simply an undo history) would be appreciated.
The 3D perspective with the squishy swap animation went a long way. I played for so long that I forgot I was in Firefox's fullscreen mode and was wondering why I couldn't close the game, haha!
(You might want to add a web version link to your LD page)