Apocalyptic Commute

co-authored: @djkillerchicken
Overall★★★★★★★★★★2.90
Fun★★★★★★★★★★2.60
Innovation★★★★★★★★★★3.45
Theme★★★★★★★★★★3.26
Graphics★★★★★★★★★★2.53
Audio★★★★★★★★★★2.84
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★2.84
Made in 48 hours by 2 people, Apocalyptic Commute is a game where you try to drive to work despite an apocalypse.
Drag blocks around to build your way across rivers of lava and over massive rock walls.

Controls --
A and D: Strafe left and right respectively

Q: Slow down time (If you use all of your time-slowing power it will take a few seconds before you can use it again)

Left click: Pick up blocks

Right click: Stack blocks!

Comments10

jk5000
jk50004 Oct 2021, 07:11
The idea is okay, and I really like the music. For me the levels felt a bit too random generated, and it was mostly the levels that determined how long I got. But overall an okay little jam game.
Darsa4 Oct 2021, 07:16
This game is pretty nice; in terms of innovation it's flawless and I've never played anything similar to this one; it was pretty fun but everything seems to be going on too fast and as a player I don't have enough time to make decisions about which block I need to grab. But the game is really enjoyable overall; keep up the good work :D
Nyles4 Oct 2021, 07:19
There's definitely something going on when mixing racing with strategy.
Arthur Mairs
Arthur Mairs5 Oct 2021, 08:49
An interesting mix of an endless runner and strategy! really good innovation in that mix! well done!
JaviCoder
JaviCoder5 Oct 2021, 09:14
as they have already said, the combination of strategy and racing is very good, very original and fun.
I miss a better control of the slow down mode, it is a bit rough, otherwise the rest very well
Piper Thompson5 Oct 2021, 17:08
it's a shame the level-generation/design determines when you loose - the red parts you just can't cross. That breaks the game somewhat. Otherwise fun!
Rocketcat241author5 Oct 2021, 21:51
Thanks for the feedback everyone! I'm sorry to hear that the random generation of the blocks doesn't always let you cross over the obstacle, it's implemented in a way that they should always cover the same volume depending on the tile that they spawn on. I guess it's the classic case of the developer feeling like a game is easier than it really is, I'll have to keep that in mind more often.
hwaet
hwaet7 Oct 2021, 01:24
Nice audio! It sounds particularly good when it slows down. Clicking on blocks didn't always work for me, which was a bit frustrating, but when it worked it was a great mechanic.
Wassim
Wassim7 Oct 2021, 23:59
It's good that you have objects to unbalance the car, The slow mo system was great I wish there were more instructions, Audio is good, Good game and Good luck! :smile:
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