Asterogunner
In the aftermath of Earth's explosion, you are left in the gunner's seat of a spaceship with asteroids hurtling towards you. Be careful - getting hit will damage your ship, making the turret's aim more unstable. In the shockwave your turret's coolant system was damaged, so you will have to be careful to not overheat your turret or it will be out of use until it cools back down.
Comments11

baconharemthug6 Oct 2021, 22:09
Love the graphics. It took me a long time to figure out that you need to hold the left mouse button to fire. The difficulty curve seemed to be really easy for a very long time and then suddenly got way harder; I think it would have been nicer if the difficulty increased more smoothly.

morcado6 Oct 2021, 22:13
simple mechanic game, the background is nice... you could add some hint to the incoming asteroids as some ones where really at the edge and not very visible. nice job
chrishg126 Oct 2021, 22:16
The art is really nice, but some really simple music, even just holding down a key with surge synth for a drone, could have helped a lot. Also, what the other guy said. Having difficulty ramp up much, much more quickly would be nice. Since there isn't a lot of gameplay, having what is there go by quickly can make it much more exciting.

matthewrobo20 Oct 2021, 02:09
Lord almighty, once your gun overheats you're basically dead because you have to wait for the gun to reset back to zero before you can shoot again and that's rough.
The lack of feedback when getting hit is also rough, but damn it's pretty fun after you get hit because dealing with the recoil pattern is pretty fun. Maybe you should start with at least one "hit"'s worth of shakiness by default?
The lack of feedback when getting hit is also rough, but damn it's pretty fun after you get hit because dealing with the recoil pattern is pretty fun. Maybe you should start with at least one "hit"'s worth of shakiness by default?

nardandas20 Oct 2021, 02:28
The art was really nice! I found the way you shoot rather unintuitive, I didn't realize it was point-to-shoot an area, I kind of expected the gun to move. I thought the recoil pattern was a bit much, I couldn't hit many of the asteroids even when they were very large. Having it cross the center of where you're shooting sometimes would be nice. As well, I thought the way some asteroids would be larger than others, even when further away, was kind of confusing. I didn't mind the distance text, but communicating some other way how close the asteroids were could be nice!
lilkrit20 Oct 2021, 02:58
The game looks great. You should put more screenshots in the profile to get people to play it :)
It is a bit slow when it starts, but later it's good. Good job.
It is a bit slow when it starts, but later it's good. Good job.

LDJam user 23870020 Oct 2021, 04:26
Super cool idea! It's a bit hard to figure out starting off, but once you get the hang of it you can really feel how *unstable* your gun!
I ran into some issues with some boulders spawning on the edges of the screen and being hard to see until it was too late, and it felt like the best way to play was never to reach any medium-to-high level of heat since it would destroy your accuracy. I would have loved to see the game lean into making you work around the harder recoil patterns, but still a fun experience!
I ran into some issues with some boulders spawning on the edges of the screen and being hard to see until it was too late, and it felt like the best way to play was never to reach any medium-to-high level of heat since it would destroy your accuracy. I would have loved to see the game lean into making you work around the harder recoil patterns, but still a fun experience!
mainVar20 Oct 2021, 13:01
The idea is simple, but still, the pixel art style pleases. I would only increase the difficulty and make more methiorites). In my game, I just focused on a large number of enemies, and it seems to me that it is always good.

almightyzentaco21 Oct 2021, 14:00
Interesting little game. Thanks for making it!

zimny1121 Oct 2021, 16:14
The pixel style is really good. I wish the game was a bit complex, or that difficulty would rise up faster. You could add fragments of asteroids. So after shouting one it will create few debris, that player need to shoot too. Overall, nice short game.
I like the graphic style and being in the first person.
Too bad there is no background music.
Good job!