Ludum Dare #49compo
Astral Instability
Uh oh! You were astral projecting and the connection to your body was severed! Astral bodies cannot survive for long without a real body, so you will have to possess various objects to get back to your physical self. But be careful, your lifeforce is incompatible with these objects so you cannot stay in a single object for too long!
You can use the arrow keys to move and spacebar to perform actions.
Tools used:
- Code: Eclipse
- Art: Paint.NET
- Sound: Bfxr
- Music: LMMS
You can use the arrow keys to move and spacebar to perform actions.
Tools used:
- Code: Eclipse
- Art: Paint.NET
- Sound: Bfxr
- Music: LMMS
Comments3
The art and music really fit the silly story as well, which was perfect! It was a nice touch that the objects changed each time you restarted.
As a little point of feedback, it was hard to see the buttons sometimes. Especially when you just see a new level, it is hard to find the buttons if an object is on top of it. Usually my first few attemps were just teleporting around to see where everything was. I was also not a big fan of the extreme shaking when an object was near the breaking point, but that might just be me.
Finally, some objects could move a lot more steps than what you actually needed for the solution. I think that in puzzle games it is generally a good idea to give each component exactly what it needs to solve the level, and not more. This is to avoid the player from becoming overwhelmed with possibilities. In this case it was not too bad, but maybe something to keep in mind :) (This is of course also a really subjective thing.)
Thank a lot for making this! As I said, I think the puzzle design was a really strong point of this game, and made it truely enjoyable! Together with the pretty art and sounds this gave ma really good time! Great job :D