Atomic Hard

Overall★★★★★★★★★★2.62
Fun★★★★★★★★★★2.12
Innovation★★★★★★★★★★2.38
Theme★★★★★★★★★★3.38
Graphics★★★★★★★★★★4.50
Audio★★★★★★★★★★2.88
Humor★★★★★★★★★★3.75
Mood★★★★★★★★★★2.75
Atomic Hard – arcade where you need to put out hot rods in a center of the nuclear reactor.
Play as two scientists at the same time – keep the extinguishing device flying (SPACE) and control rods (WASD).

Our team:

- @exo – Art Director
- @Uzzaw – Designer
- @alyush – Lead Programmer
- @GrizzledBoor – Programmer
- @iBigcall – Music

Comments8

Recessive3 Oct 2021, 16:13
Hey I seem to have some resolution issues on itch.io, when I died (I died immediately because I wasn't 100% sure what was going on straight away) the GAME OVER and PLAY AGAIN text was absolutely massive and completely obscured
olivv_g
olivv_g3 Oct 2021, 16:16
I love the animations! But the gameplay is kinda confusing, I don't know how using WASD is complementary to the gameplay, wihout it you can play too. Vibe is super nice tho! Good job
Dobryn
Dobryn3 Oct 2021, 22:57
We all know what tv show we are thinking about, loved the gameplay.
tinykidtoo
tinykidtoo4 Oct 2021, 02:17
I couldn't get past the first rod. I just kept crashing, it seems a single jump covers the entire play space. I found it impossible to control. I love the music and art, though.
iBigcall
iBigcallauthor4 Oct 2021, 10:09
Yeah, there might be a bug:
When you dead don't use SPACE to play again. Click it by mouse.
We will fix it, but, due to work (Monday, yeah), I don't know when
Roelosaurus
Roelosaurus4 Oct 2021, 21:29
This controls kinda poorly which makes it so hard.
Couldn't get past the first rod.
Like the graphics though.
PS: @ibigcall just made a rendition of Hot Butter's "Popcorn", right? You should credit that as such.
GreenRadiation
GreenRadiation7 Oct 2021, 11:46
Oh, this is the same Chernobyl game that the posts were so about!
Pretty hard to figure out what to do, but the graphics look nice and fun
macaroni.dev
macaroni.dev13 Oct 2021, 03:03
Beautiful graphics/mood/aesthetics, and I thought the idea was very unique. I think the gameplay was very difficult, and maybe a different control scheme could help here (or maybe just tweaking some frame data/hitboxes). Cool concept!

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