Ludum Dare #49compo
Balance of Power
For this event I struggled to think of a game idea. The idea I settled on was a puzzle platformer in which power is transferred between the player and obstacles to progress, with the idea being that your power level would be unstable, and would need to be balanced to keep it from getting too high or too low. I think the core mechanics worked well but I was let down by my lack of level and puzzle design skills. The game can be played on itch.io at the below link.
Unfortunately the post-processing effects I had implemented don't appear in webgl, and I didn't have time to figure out why and fix it.
Unfortunately the post-processing effects I had implemented don't appear in webgl, and I didn't have time to figure out why and fix it.
Comments13
Either way, well done!
Let's not forget, though, that this is the compo challenge! Huge effort and great work with respect to the constraints you were put under. Thanks for submitting!
With more juice and visual feedback, it can be a nice little phone game.