An island is falling apart! And the culprits are none other than the inhabitants themselves - the Beans. You must stop them from tearing the island block by block by using yours (as Almighty) and the Beans's powers.
Very cool atmosphere and soundtrack (which sadly doesn't loop), and interesting concept. The island feels a bit too big (or decaying too slow) as the gameplay gets a little bit stale after several minutes. Whoever wrote the dialogue for the beans deserves a pat on the back :smile:
Nice concept, but looks like at least two player game to me. Managing both beans and ground at the same time seems to be overwhelming to be really fun.
I suggest giving "currupted"? block more easily distinguishable colors OR reduce corruption rate. It's really hard to even notice what is happening.
Noticed bean capturing fails if I am not following the bean with the mouse cursor while it's moving. So either reduced capture time or only cancelling capture on click release would really help.
But keep going, looking forward to your next jam game.
PS.: `Application.Quit()` should not be called on webgl builds :upside_down:
Comments2
I suggest giving "currupted"? block more easily distinguishable colors OR reduce corruption rate. It's really hard to even notice what is happening.
Noticed bean capturing fails if I am not following the bean with the mouse cursor while it's moving. So either reduced capture time or only cancelling capture on click release would really help.
But keep going, looking forward to your next jam game.
PS.: `Application.Quit()` should not be called on webgl builds :upside_down: