Bling!

Bling!

This game is from ldjam.com, which is currently unavailable.
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overall: 3.02
fun: 3.37
innovation: 3.46
theme: 2.37
graphics: 3.35
audio: 2.96
humor: 2.81
mood: 3.02

Version 0:


So... I went all out on UI and effects this time around (thus the name). I got into a lot of trouble during the development. Got stuck on trivial stuff, and didn't manage to make anything finishable. It's barely playable, and it serves as a prototype more than anything.

Oh well :shrug:

What's next:


- Version 1: Bugfixes: All the mechanics are in place, so firstly I'll clean up the bugs so the game is winnable/loosable. I won't add any content, so it will be imbalanced and tedious, but I'll use it as bugfixed jam version.
- Version 2: Post jam: I'll make a game out of this - tweak a few things, balance the content, and make an ending. This includes cleaning up and refactoring the whole code and logic, so it might take another day or two.
- Version 3: Kind of a different game: I think there's some potential in this, so when I finish the post jam refactor, I'd like to make proper graphics, and some story and meta game above the basic mechanics. I might go for paid commercial version, depending on how it goes.

So that's it for now. I'll spam the wall with the updates on progress (if there is any) so you'll stay informed whether you want to or not!

Here! Have two random gifs I made during development.

It's been a blast again. Thanks people :heart:

:tophat:

Update 1: Blingfix

(I mada a bugfixed version - left the game inbalanced with lot of tedious little things I wanted to fix. things I did fix: the attrocious delay that took place between enemy starting turn and actually finishing playing the card, auto targeting attack cards when there’s only one enemy left, and I did add about four variants of the cards, otherwise the game wouldn’t load (no added functionality, just a few YAML file lines.) Take it into account as you will in your rating.)
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