Ludum Dare #49compo
Card Cannons
A Head-to-Head Sea Battle Web Game with a twist: your cannons are your cards.
Instead of shooting directly, you and your opponent play cards to gather dubloons and operate your guns. Need more firepower? You can spend your dubloons on it in the Trade Row, but be careful: you share the Trade Row with your opponent, and they can buy the cards you've got your eyes own.
Last Captain Standing wins!
P1 Controls:
Move: WASD
Navigate Cards: C and B
Play Card: F
Switch Rows: V
P2 Controls:
Move: Arrows
Navigate Cards: J and L
Play Card: I
Switch Rows: K
Instead of shooting directly, you and your opponent play cards to gather dubloons and operate your guns. Need more firepower? You can spend your dubloons on it in the Trade Row, but be careful: you share the Trade Row with your opponent, and they can buy the cards you've got your eyes own.
Last Captain Standing wins!
P1 Controls:
Move: WASD
Navigate Cards: C and B
Play Card: F
Switch Rows: V
P2 Controls:
Move: Arrows
Navigate Cards: J and L
Play Card: I
Switch Rows: K
Comments5
The crane4 Oct 2021, 03:46
It's a very creative game overall, but I can't fire cannonballs, I can only move?

cirno4 Oct 2021, 03:54
The game mechanism is fun. It takes some time to figure out how to play. I hope I can battle vs AI in future updates.

dob4 Oct 2021, 20:38
Neat splitscreen game concept. I tried for a while to figure out how to play, and I could make cards go away, but I couldn't seem to activate them well. I'd be intrigued to try a version where it was a little more obvious what I was doing, or where I could play vs. AI or a monster or something so that I could see better how it worked.
Taft Punk4 Oct 2021, 20:52
This is a really interesting concept, but it could use some changes. I think the cards are rotating with the ship, and I wish they wouldn't. I would also really like to be able to slow down or stop after I start moving, and it didn't seem like I could. The compasses were both good inclusions though.

- the instruction page was microscopic on my screen (Macbook pro, same in both Firefox and Safari).
- As shown in the screenshot below, during gameplay, the numbers on the cards were off the bottom of the screen (regardless of full screen or windowed). From the instructions it sounded like the numbers are supposed to be visible so you can see the effects before playing them.
- I tried to play some of the cards blindly and it rotated them (???) but the only numbers I could see were zeroes.