Carny Fail

by nickh
co-authored: @tempest, @warren
Overall★★★★★★★★★★2.00
Fun★★★★★★★★★★1.67
Innovation★★★★★★★★★★2.28
Theme★★★★★★★★★★2.83
Graphics★★★★★★★★★★2.89
Audio★★★★★★★★★★2.85
Humor★★★★★★★★★★2.88
Mood★★★★★★★★★★2.56
The intention with this game was to create an Adventure Sim following a team of carnies through the maintenance and upkeep of an unstable, and constantly degrading, traveling fair.
We were able to complete the basic behavior of patrons and ~~some "repair" functionality for a carny.~~ All 5 carnies are selectable through the buttons.

To play, click any one of the numbered buttons, you will select your carny. By right-clicking on a damaged structure, (has cone and sign in front) your carny will run over and repair it.

The missions are just for show. They are not hooked into the scoring yet.
Genres: simulation
Tools: Unity

Comments3

dk5000p5 Oct 2021, 00:41
Seems like a good initial framework. I tried choosing a worker to do stuff but didn't seem like anything happened.
Stalemeat
Stalemeat5 Oct 2021, 00:44
The game has a good hold on the theme. The hectic mood was amplified by the people running around and the rock music. I did find myself just franticly clicking away to repair things without any real strategy. Some improvements would be some sound for when things need repair or when someone is done with a job. Maybe some colors indicating when a worker is ready to do a job or busy, etc. It does seem like a good start. Game looks good and I liked the mission stories. Good job.
dob
dob5 Oct 2021, 00:45
A very fun idea, and you did a great job modeling the hectic carnival scene. I could never seem to get a carny to repair anything, although I started a mission to fix the toilets.
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