Cauldron of Duty

by yuzu
co-authored: @konadian
Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.50
Graphics★★★★★★★★★★3.75
Humor★★★★★★★★★★3.25
Mood★★★★★★★★★★3.00
Bert, the Grand Avian Alchemist's, has journeyed to the far off lands of Dusty Desert. Long have they sensed a foreboding evil drawing them here, calling to them in nights spent tossing in turning in nests across the lands. Buildings and implements of former alchemists are scattered across the land. Something bad did happen here... but what?

Suddenly! Magic swirls in the air around them! A shape begins to form out of the ether! It's... you!? Your doppelganger begins flinging spells at you! What is going on!? Looks like there's only one way to find out...

Cauldron of Duty is an arcady action game made in 48 hours for Ludum Dare 49's Jam. The theme was "unstable". This game meets the theme because:
* Cauldrons get more and more unstable the more enemies attack or the more ingredients you add!
* You must discover how to get to an unstable place in order to win!

Controls

* WASD - Move
* Left Click - Fire Basic Spell
* Right Click - Cast Alchemical Spell (if you have alchemy potions)
* E - Interact
* Shift - Shift

Hints
* You weren't the first alchemist here! Look for hints in the sand from your fellow brethren!
* Generally, alchemical brews of a single element are the most effective.
* Brews of multiple ingredients seem to produce a strange, blue liquid Bert can't seem to use on themself...
* Bert can drop the ingredient they are currently holding by pressing E again.

Credits

* Yuzu (http://its-yuz.us) - Producer, Lead Programmer
* Vivian Becks (http://pixelgummy.com) - Producer, Designer, Lead Artist
* Gwyn Griffith (https://gwynaethgriffith.wixsite.com/website) - Artist
* Ben (https://www.bfjdev.com) - Programmer
* Kona (http://konadian.one) - Programmer, Level Designer
* foxwolf92 (schmiedickie.benjamin AT gmail DOT com) - Audio
* Minty (mintysaltwater AT gmail DOT com) - Audio

Audio sources: https://docs.google.com/document/d/1Sd4xXUyAMGWnBFn2ghJK0JeclACizBNTlVmbOOk5cOg/...

Comments2

Lenan
Lenan3 Oct 2021, 23:35
Overall the game was pretty confusing, didn't know what i was doing or what was going on, kept walking for some time without finding anything. The sound is pretty good with some satisfying sfx and a nice music. Felt that the graphics were a little bit lacking (mainly the main menu) and somethings even add to the confusion, some blocks looked like they could be broken but they couldn't, the main character also looked nice. Could add a minimap or some way to know where the enemies are, most of my time was walking around with nothing do to except look for the enemies.
Yuzuauthor4 Oct 2021, 02:42
Apologies! We uploaded a safety build at 3 PM in case something happened to LD or the servers we're hosting the game on. I would try the build currently available on itch!

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