Walking around and hitting stones/gems until the top bar is full and the game is over is not really engaging. It sadly felt a bit to much like a tech demo, and not a game.
The game could for example have been more engaging if you had added something that makes you hurry, for example a timer so you have to grab as many gems as possible within one minute.
Wut. :v I'm not sure what I did but I got 10. I just clicked the medium rocks and they broke, but nothing else did anything so I think 10 is the max? I'm confused
Not really committive. I had an hard time understanding the goal in this submission. I made 2 games: the first ended with a 81 points and the second with 93. I didnt understand what was the difference, what was supposed to be the unstableness and what was the challenge.
I'd suggest you to focus on what the player feels trying your game. When you have the idea and build up some prototype then try it out, possibly trying to avoid your developer eyes and trying to feel the experience as it is presented.
Games in caves, digging stuff and mystery have greta potential. Keep going!
Comments13
It sadly felt a bit to much like a tech demo, and not a game.
The game could for example have been more engaging if you had added something that makes you hurry, for example a timer so you have to grab as many gems as possible within one minute.
I'd suggest you to focus on what the player feels trying your game.
When you have the idea and build up some prototype then try it out, possibly trying to avoid your developer eyes and trying to feel the experience as it is presented.
Games in caves, digging stuff and mystery have greta potential. Keep going!