Change the world!
My entry for this game jam is a pretty classic platformer, with the ability to change the world around you, though introducing instability by doing so. I know, it is a very lose connection to the theme, but I really couldn't come up with anything better.
Also, the game is pretty short, as this is my first game without auto-generated levels, and I massively underestimated how long level-design would take.
All the minor or major flaws aside, the game is in my opinion quite fun to play, even when not for to long, and I hope you are going to enjoy it.
PS: Originally, I planned twice as many levels, and a fourth "environment" (SPOILER!), but as I said, quite underestimated the time it would take me. So if you like my game, I might consider adding the last planned levels in the future (of course excluded form the ludum dare rating).
Also, the game is pretty short, as this is my first game without auto-generated levels, and I massively underestimated how long level-design would take.
All the minor or major flaws aside, the game is in my opinion quite fun to play, even when not for to long, and I hope you are going to enjoy it.
PS: Originally, I planned twice as many levels, and a fourth "environment" (SPOILER!), but as I said, quite underestimated the time it would take me. So if you like my game, I might consider adding the last planned levels in the future (of course excluded form the ludum dare rating).


Comments17
@tryus30 Thanks for the feedback, but I think you got something wrong: The game is *not* procedually generated, level design is the thing that took the most time for me xD. But thanks for playing anyways.
@Anonymous The jump kind of has to strengthes. Pressing the space bar just for a short amount of time should give you a hop, keeping it pressed a little longer should make you jump higher. I don't really see a reason, why you shouldn't be able to jump at all, though. But I have to admit, you do fall quite fast.
PS: Thanks for the feedback!
- I found the jump mechanics were a little frustrating
- The camera following the jump was a little disorienting
- pressing 1 for the ability, where you put "press one" in the description I thought I was supposed to click on the thing first :joy:
Keep on making games!
@frozenfire92 Yeah, as I said, I didn't spend too much time on the core mechanics, as I wanted to get a decent amount of levels in.
To your third problem: Could have made that clearer, but at least you got it at last.
PS: Thanks, I will definitely take the advice!