
Ludum Dare #49compo
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Comments21


lb014 Oct 2021, 01:49
This was a good puzzle platformer. I like that you made the 'unstable platform' piece the core mechanic of the game, which is not something you see that often.
minidavid4 Oct 2021, 01:54
really good. I enjoyed it
Pincushion4 Oct 2021, 17:33
It's simple but solid. I like the variety of blocks and their accompanying story. The controls were smooth and intuitive. It could use a few more levels using the existing blocks. The game played like a good introduction for the game to come.

the neon shark5 Oct 2021, 14:20
I do love this style of pure puzzle-ish platformer. The graphics and audio were simple and clean. I have two mechanical points of feedback that I can give:
1. The inability to jump right as you leave a block's edge is incredibly frustrating. Most games provide a "coyote time" jump that grants another 100ms grace period for jumping. I found myself just unable to jump at times I expected to have control.
2. The distances for jumps sometimes felt annoying or unfair (mostly as a result of the first point). This would likely not need to be changes if (1) were addressed.
Overall, great piece of work! Thanks for making this.
1. The inability to jump right as you leave a block's edge is incredibly frustrating. Most games provide a "coyote time" jump that grants another 100ms grace period for jumping. I found myself just unable to jump at times I expected to have control.
2. The distances for jumps sometimes felt annoying or unfair (mostly as a result of the first point). This would likely not need to be changes if (1) were addressed.
Overall, great piece of work! Thanks for making this.
Owl_Skip5 Oct 2021, 14:20
This is a really fun and well thought out puzzle platformer. I'd love to see a little more time put into creating some juice, i.e. momentum, shake etc, plus a bit more ui flair. Otherwise really solid.

Ludokultur5 Oct 2021, 14:23
Fun little puzzle platformer that manages to introduce new ideas with every level and holds quite a bit of metaphorical meaning to make you think. Well done!
Irina Nikulina5 Oct 2021, 14:23
Nice game with a simple gameplay. I enjoyed it!
ChillerTyp5 Oct 2021, 14:23
That's as hard as it is fun! :-D
A really good and funny little game that needs some nice graphics to take over the world...
A really good and funny little game that needs some nice graphics to take over the world...
Dunno5 Oct 2021, 14:25
simple but interesting game. Good levels

Substain5 Oct 2021, 14:54
Simplistic, but fun :)
suisou5 Oct 2021, 15:15
I agree it's a little slippery. But I really enjoy the performance of each sentence with the game mechanism.Nice work.

kumber6 Oct 2021, 13:41
I liked how the narrative would give an hit to how to approach the next level! The jumping when on the edge of a platform feels unforgiving, maybe a little coyote time (or slightly larger bounding box for the player sprite) would have helped. I also liked how some levels have counterintuitive solutions, very good work!

BinaryPrinciple7 Oct 2021, 23:16
I enjoyed it a lot, tricky but once you accept that you need to failed first to get the proper answer then it becomes quite zen. Well done!
Chaineddreamer10 Oct 2021, 19:35
Great concept and puzzles. I wish Space was the jump button but life can't be always what we want!

Flying Dog Fish10 Oct 2021, 19:50
This is a really nice little game with many levels. The blue block was giving me some troubles, but I managed to win anyway.

jeremyfa10 Oct 2021, 19:59
Nice little game!
I finished it to the end. It was fun to do. The messages in between were sometimes good clues to help how to solve the next level. I would be curious to see how a post-jam version with improved graphics and audio would look like but you did a very good job already as a compo entry 👍
I finished it to the end. It was fun to do. The messages in between were sometimes good clues to help how to solve the next level. I would be curious to see how a post-jam version with improved graphics and audio would look like but you did a very good job already as a compo entry 👍
TejasvOnly13 Oct 2021, 04:27
Great game! however I would suggest a grace period for jumping off the edge of a block, it can be a bit frustrating.

Vivoubos16 Oct 2021, 12:35
Congratulation, a very nice entry.
Dilem18 Oct 2021, 21:48
That was a brilliant little game, played the whole thing! The idea is fairly simple, but it's really nicely done!
The only thing that I think is missing for me is a bit of air time. For the most part it was fine, but I did find not having air time a bit frustrating in the level where blocks that come back are introduced. Well done though!
The only thing that I think is missing for me is a bit of air time. For the most part it was fine, but I did find not having air time a bit frustrating in the level where blocks that come back are introduced. Well done though!

LDJam user 23870021 Oct 2021, 10:06
An awesome little game! I love the little captions before each stage - it adds a lot to make each stage a bit more interesting. The gameplay was a bit slippery at times, but still a fun time. Nice job!



My complaints first: the platforming is a bit slippery (especially that moving platform), the sounds are lacking, and the stages can be a bit repetitive.
However!
What this lacks in execution it makes up for in really good design, especially in regards to storytelling with mechanics. Each line of the (well-written)poem is really elegantly represented through the sparse mechanics that govern the game. I especially liked the final screen, on which I truly thought that there was no way to get the key through the door, and the game would end on a sort of cliffhanger-y note where you're never able to get through that door, until I figured out the solution. I'm not sure if I'm interpreting the poem completely correctly, but if I am, my experience with that final screen sums up it's themes very well.
good job!