Unfortunately it's not much of a game, as you can't do much and the heal skill is way overpowered :D But I hope I will have time to develop it further, adding different entity-types and rogue-lite mechanics.
How to play:
Blue circles produce money that you then use to spawn new circles. You can also use skills to heal circles.
Those damn healthy circles taking food from my starving ones!
I feel like this is a really good core you could base a full title on, the base behavior of the circles is well made and I like how not all of them instantaneously go for food, which adds a little more depth to it. If there were some obstacles, maybe buildings/upgrades this could be a very fun game!
A very interesting concept. As you said, healing was heavily overpowered. I barely could keep a few cells alive with feeding. After switching to healing it was very easy to get to 200 cells.
It's definitely an interesting experiment and I could see myself spending a few good hours on a more developed version of this.
Comments4
I feel like this is a really good core you could base a full title on, the base behavior of the circles is well made and I like how not all of them instantaneously go for food, which adds a little more depth to it. If there were some obstacles, maybe buildings/upgrades this could be a very fun game!
It's definitely an interesting experiment and I could see myself spending a few good hours on a more developed version of this.