Ludum Dare #49compo
Crystallizator
Kill hordes of coronaviruses with a deadly weapon called Crystallizator
Description
Fight back waves enemies in this endless top-down shooter. Upgrade your weapon to easier annihilate stronger and larger groups of enemies. However, You have to be careful - the more upgrades Cristallizator has, the more unstable it gets. Don't be surprised when it explodes in your face at the most unexpected moment.Features
- Satisfying gameplay- Too many particles
- Crazy music
- 4 types of enemies (In fact differing only in stats xD)
- Rage quit guaranteed or your money back
How to play
#### Controls- [W][A][S][D] - move
- Shift - run (uses Stamina Points)
- LMB hold - crystallizator use
- [E] - interact
#### Upgrading Crystallizator
Collect XP orbs to fill up the XP bar. When the bar is full you get an upgrade point.

Stand on an upgrade panel and press [E] to open upgrade screen.

Choose an upgrade;

Watch the axis of instability. Every certain number of upgrades penalties are activated. Hover over the penalty to see its description.
Changelog:
v1.0.1- "not working Restart" bug fixed
- "accidental score screen skip" bug fixed
- minor variable tweaks for better balance
v1.0.2
- "crashing after reaching 1500 enemies killed" bug fixed
- more space between walls and spawn points, so enemies don't spawn behind the walls now



Comments22
Some suggestions:
- xp needed for first upgrades could be lower to engage player quicker
- some sound effects for the lasers would be nice (e.g. pulsating sound implemented as a separate layer synced with music and toggled when the laser is firing)
I love the music, the art, the upgrade system! Damn it's clever and unexpected too see a well thought trough upgrade system in a jam game. Fits the theme very well.
I really enjoyed it. Given enough it could be a great bullet-hell rogue-like or smth...
Love it, amazing job!
Good luck!
Very fun game, exploding ships is satisfaction.
It would have been interesting to have the negative effects have a random order, so each play is different. Also, if there was a visible marker showing the radius at which you get hurt from using the gun too close to enemies, that would be nice, I killed myself like that because it was hard to tell if I would hurt myself.
Was really fun though, well done!
Nice work!