Inspired by a recent hit show, cross 10 chasms to reach the end. Be quick and cautious when crossing. There's a draining presence in the fog, keep an eye on your battery charge and keep moving forward.
Very nice game! I managed to make it across five bridges. I like the use of color and it was immediately obvious what the objective is when I a saw the colored markings on the archway. Randomizing the color sequences on each play is a nice touch. Starting out I thought that the color sequence was top to bottom, and then after falling I realized that you start at the bottom square and go up. The lighting effects were great, and I liked the refill pickups after you make it across each bridge. Seems like in later stages it's really about conserving you flashlight energy, and only using it when necessary and memorizing the layout of the title, since you're pretty much out of luck if the energy reaches zero.
The idea is okay, but this is also a pretty basic UE4 game, and sadly the movement controls in UE4 is not the best at making games where you have to jump from platform to platform. But atmosphere is great.
Thanks for the feedback everyone! This was my first attempt for LD/jam, kept it light and simple. Hoping to execute something a bit deeper the next time around.
Comments6