
Delivery impossible
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
We used to think that delivering goods is an easy job: put them into a truck and drive to the destination. On the other hand, reality could be tough: time is limited, vehicle is unstable… Are you brave enough to deliver even in the harshest conditions?
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We have prepared six completely different levels to put your driving skills to the test. We have dynamite, volcano, combat zone, drunk tourists and even giant mushrooms to keep you busy! Oh, did I mention that all vehicles have some kind of stability problems? Who cares! Grab the steering wheel and GET IT DELIVERED!
*For the best feeling of the theme we recommend playing the Wobble Strike level, but it could be tough for newcomers. So practice on other levels first*
Controls: WASD for movement, mouse to look around, Esc for pause and menu.
Note: While WebGL version is available, it is recommended to play Windows version if possible, for performance reasons.
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https://youtu.be/hBX1C1nY6gY
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UPDATE 1.2: Small bugfixes + WebGL version added
* Fix: Watermelon Bonanza level was very dark
* Fix: Camera position was wrong in Wobble Strike and Environment Unfriendly levels
* Fix: Buttons for levels Watermelon Bonanza and Wacky Ride were swapped in the menu
* Fix: Cargo and time indicators showed invalid values during 3-2-1-GO animation
* Fix: Game stopped playing music after minimized
* Fix: Bottle sounds were too loud
* Fix: Some time limits for levels were invalid
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UPDATE 1.1 (deadline + 5 hours): Added post-jam version with bugfixes and a couple of features that we believe are really important for the gameplay. I had to spend 8 hours on my daily job during Monday, so I think its fair we could post the post-jam version. Original build is still available if you are curious.
* New feature: (added sound) people in the bus scream when they hit something
* New feature: (added sound) projectile shooting and explosion, bomb shooting sound
* New feature: watermelons and bottles break after they fall
* New feature: added 1-2-3-GO counter before level starts
* New feature: when less than 10 seconds remains, timer beeps and blinks
* Improvement: optimize batching
* Improvement: added house models to the wacky ride level
* Improvement: hide cursor during gameplay
* Fix: TNT pile had incorrect scale
* Fix: soldier in the war level was considered a cargo
* Fix: mission title in the menu was cut by screen border on some resolutions
* Fix: collider for mushrooms was too big
* Fix: blocked unintended shortcut paths in levels
* Fix: motor sound was not stopped during pause or when level is complete
* Fix: mission title was disappearing on second briefing screen
* Fix: Watermelon Bonanza mission briefing was incorrectly saying 4 seconds instead of 3
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We have prepared six completely different levels to put your driving skills to the test. We have dynamite, volcano, combat zone, drunk tourists and even giant mushrooms to keep you busy! Oh, did I mention that all vehicles have some kind of stability problems? Who cares! Grab the steering wheel and GET IT DELIVERED!
*For the best feeling of the theme we recommend playing the Wobble Strike level, but it could be tough for newcomers. So practice on other levels first*
Controls: WASD for movement, mouse to look around, Esc for pause and menu.
Note: While WebGL version is available, it is recommended to play Windows version if possible, for performance reasons.
----
https://youtu.be/hBX1C1nY6gY
----
----
UPDATE 1.2: Small bugfixes + WebGL version added
* Fix: Watermelon Bonanza level was very dark
* Fix: Camera position was wrong in Wobble Strike and Environment Unfriendly levels
* Fix: Buttons for levels Watermelon Bonanza and Wacky Ride were swapped in the menu
* Fix: Cargo and time indicators showed invalid values during 3-2-1-GO animation
* Fix: Game stopped playing music after minimized
* Fix: Bottle sounds were too loud
* Fix: Some time limits for levels were invalid
----
UPDATE 1.1 (deadline + 5 hours): Added post-jam version with bugfixes and a couple of features that we believe are really important for the gameplay. I had to spend 8 hours on my daily job during Monday, so I think its fair we could post the post-jam version. Original build is still available if you are curious.
* New feature: (added sound) people in the bus scream when they hit something
* New feature: (added sound) projectile shooting and explosion, bomb shooting sound
* New feature: watermelons and bottles break after they fall
* New feature: added 1-2-3-GO counter before level starts
* New feature: when less than 10 seconds remains, timer beeps and blinks
* Improvement: optimize batching
* Improvement: added house models to the wacky ride level
* Improvement: hide cursor during gameplay
* Fix: TNT pile had incorrect scale
* Fix: soldier in the war level was considered a cargo
* Fix: mission title in the menu was cut by screen border on some resolutions
* Fix: collider for mushrooms was too big
* Fix: blocked unintended shortcut paths in levels
* Fix: motor sound was not stopped during pause or when level is complete
* Fix: mission title was disappearing on second briefing screen
* Fix: Watermelon Bonanza mission briefing was incorrectly saying 4 seconds instead of 3