Demolition Viking Man

Overall★★★★★★★★★★3.12
Fun★★★★★★★★★★3.12
Innovation★★★★★★★★★★2.98
Theme★★★★★★★★★★2.79
Graphics★★★★★★★★★★3.20
Audio★★★★★★★★★★3.02
Humor★★★★★★★★★★2.77
Mood★★★★★★★★★★3.19
```
All the doorways,
before one enters,
should be looked around,
should be spied out;
it can't be known for certain
where enemies are sitting
in the hall ahead.
- The Hávamál (Sayings of the High One)
```

BOOM

You wake up suddenly in your one bedroom penthouse high rise apartment room to
the sound of a large explosion. You rub your eyes, stretch lazily, and hoist
yourself out of hand-crafted wooden bed. Looking out your window at your
beloved city of skyscrapers, you are enraged to see a giant rolling robot
explode and knock down the skyscraper you were going to blow up later today...

You are Gorm, a Viking demolitions expert, who spends his days laying waste to
skyscrapers by placing targeted capsule charges. If you don't do something
about these spherical menaces, you'll soon be out of a day job. Thinking
quickly, you come to the conclusion that the only solution is detonating as
many buildings as possible to crush these globular clunkers.

HOW TO PLAY:
- Use WASD to run around the city, dodging the rolling robots.
- Use Space to jump because jumping is fun.
- Use Shift to run because the robots are fast.
- Run over the green pads in front of buildings to drop them on the robots.

TO WIN:
- Destroy all of the intruding robots.

```
Fear not death,
for the hour of your doom is set,
and none may escape it.
- Volunga Saga, c.5
```

Credits


Game Authors

- Brian McBarron
- Jeff Goldsworthy
- Kevin Pitstick
- Robert Bergman
- Tony Aquino
- Tony Casale

Assets



Building Textures:

- https://unsplash.com/photos/iK6jqiec8Ng

Figures:

- https://quaternius.com/packs/ultimatemodularscifi.html

Music:

- https://freepd.com
- https://freesound.org/people/PMBROWNE/sounds/271088
- https://freesound.org/people/Beetlemuse/sounds/528958

Fonts:

- https://github.com/JulietaUla/Montserrat

Comments18

monkybusines
monkybusines5 Oct 2021, 01:02
Pretty fun idea! I only had one problem where robots would get stuck under the buildings and wouldn't die
John Luke Lusty5 Oct 2021, 01:19
Really nice idea. You could experiment with the player being able to crash through the buildings themselves in true viking fashion!
TimSchnibbins5 Oct 2021, 01:20
Very satisfying to smash the lil robots! I would second the comment getting stuck under the buildings. Really polished graphics, too. I enjoyed this one.
Fiote
Fiote5 Oct 2021, 02:04
"file does not exist: res://assets/data/how_to_play.txt" haha! The game itself was interesting but I could not really see the theme in it. Still, nice entry!
njs5 Oct 2021, 16:02
Good idea, it was fun, but I managed to get the robots stuck behind a building somehow and they didn't seem to want to come to me.
cjce
cjce5 Oct 2021, 17:01
Nice game with a fun concept but the robots felt quite uninterested and didn't attack. With some tweaks this could be really fun!
Math-s5 Oct 2021, 17:04
Great work, it's a cool idea but as soon as I have destroy a building on a bot, they all die almost immediately (when touching building debris) and I win in 30sec.
Gorypixels
Gorypixels5 Oct 2021, 17:18
It is not my kind of game at all, but had great fun running away from those evil robots! hehe liked the music a lot, it is rare to get it in a jam, very well done! :D
agameortwo5 Oct 2021, 17:20
Interesting! Wild mechanic. I think a few of the robots got stuck but didn't quite die but other than that I was able to get all of them.
XariusExcl
XariusExcl5 Oct 2021, 18:01
Aww, I really wanted to shoot the robots... Crushing them is much better!

It's a shame you can't instantly retry: I died really quickly twice, and had to redownload the game twice with my not-so-great internet :(. Epic music though.
RustBaron
RustBaron6 Oct 2021, 10:38
Interesting concept of crushing enemies indirectly and the procedurally generated (at least it looked to be) world was a nice touch. Could definitely use some sound effects to make it a more visceral experience. Additionally having to reload the whole to retry definitely hindered the player experience.
ComicSans
ComicSansauthor6 Oct 2021, 13:53
Thanks, all! The stuck robots were my fault. It was my first attempt at navigation meshes, and there are several different bugs. This was our first time using Godot, and while overall it was great, it also had some downsides: the enormous download size being one of them (4x the size of our raw assets!). We also completed a minigame which let you enter the buildings and set the explosive charges. Unfortunately, we could not go "scene" transitions in Godot to work without crashes, so no minigame, and no ability to restart the level without a browser refresh. :/ With all that said, I plan to use Godot again next time. It's pretty smooth with a lot of potential.
Domin776 Oct 2021, 17:20
Pretty funny game I really enjoyed the gameplay. I got in stats 'Robots: -10' :smile:, there was a big group of robots and I killed them all at once so easy win :smile:, but overall really nice work.
badbill
badbill7 Oct 2021, 01:10
Fun! I had trouble hunting down the last few robots, but after a few tries, I got the hang of it!
Dreamforge7 Oct 2021, 13:07
Had a lot of fun playing the game. Took a bit of time to get the hang of hunting down those last few robots. That minigame sounds like a lot of fun.
aeveis
aeveis8 Oct 2021, 05:13
Beat it! Interesting way to defeat enemies using the buildings. Perhaps if there was an easy way to get out of the way while the building fell on the balls, or to know how the building would fall. nice work!
ryjcio
ryjcio10 Oct 2021, 17:08
I like the concept of main mechanic. It seems to be pretty unique. Unfortunately I faced many bugs with collision detection =(

I need to say the music is awesome. Period.
frederikja16310 Oct 2021, 21:13
Too long loading time at the beginning for a game that is "refresh to retry". Otherwise great idea. (I even have a really high end pc, wouldn't wanna try this on a laptop.)

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