
Devil's Sitter
This game is from ldjam.com, which is currently unavailable.
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Hello again, Ludum Dare 49 people !!! This game was made by me and my girlfriend and a friend, we are from Brazil. Some of us are still beginners and we are participating in the gamejam to be able to grow. I hope you like our game.
- Q - Climb the chair
- S - Get off the Chair
- E - Grab items
- R - Drop items
https://youtu.be/3reB2lTdAmY
- There are 10 items in total, which will respawn in 18 different places in the house. Each room, except the central room, can contain up to 3 items. With each new game the location of these items may change.
- Day 2 will be the same situation as the first day, but in this case the baby will ask for 4 items. Also, it will change the order of your orders over time.
- Day 3 will have the same challenges as the previous days, with the baby in this case asking for 6 items. The "novelty" will be that on that day the baby will be able to cry, making his mood drop 3x faster while crying.
- The final day will contain everything that the other days have, and the baby will order 8 items. The additional challenge is that the baby will now be able to change location between all the rooms in the house.
- Delivering the wrong item to the baby. Be careful with changing your baby's order, he may change your order moments before you deliver the item that is in the character's hands.
- Handing (or bumping) the chair for the baby. The chair is the only item he won't ask for.
- When the baby's mood runs out. Basically works like a stopwatch.
- Every item delivered correctly will increase the baby's mood value, and will make him stop crying (if he is crying), although he may cry again moments later.
- You end the day as soon as you deliver all the items the baby asks for.
If you're curious, check out the videos of our development lives:
https://www.twitch.tv/vphyre
Designer of scenarios:
Jesiali Maria Denti de Souza - https://instagram.com/desahlign?igshid=1j38i8yiybsfn
Designer and animator, of characters, story screens and UI:
Victor Lopes da Silva - https://instagram.com/omarsh_art?igshid=gp325w0td4k1
General Programmer and Level Designer / Technician:
Vinicius Paulo Aniquiárico - https://www.linkedin.com/in/vinicius-paulo-aniqui%C3%A1rico-063101132/
Sounds:
https://www.soundjay.com/ and https://mixkit.co/
Musics:
https://www.chosic.com
- Original Gamejam release:
https://encurtador.com.br/hkAW9 - Windows;
- User interface improvements;
- Fixed some collider bugs;
- Correction of texts;
- Introduction of light to objects, which indicate when the player is close and can pick it up. Now it's easier to distinguish collectable objects from the rest of the scene;
- Decrease of dark bars with UI information. Now the game's field of view is bigger;
- Introduction of door sounds and character steps;
- Fixed bug related to baby's teleport sound;
- Small adjustments in the size of some colliders, to improve the experience;
- Correction in the import of Sprites in Unity. Now all sprites are "blur";
- Improved use of the chair. Now it's a little easier to reach some items;
Feel free to follow us here at Ludum Dare (let us know that we will follow you back), to continue watching our work closely! :)
Controls:
- WASD - Move- Q - Climb the chair
- S - Get off the Chair
- E - Grab items
- R - Drop items
How to play:
You control a sitter named Becky. Look for itens in the house and bring them for the baby. You can use Chairs to reach high places. Each day the baby becomes more unstable. Becareful! Baby dosen't like things done wrong...Walkthrough to reach the ending:
In case you played and for some reason you couldn't see the end of the game, here is a video that shows the complete game:
https://youtu.be/3reB2lTdAmY
Some prints of the game:
If you have difficulty finishing the game, read these important tips:
About the items:
- To reach items in high places, use the chairs in the scenario (there are 3 chairs scattered around the house).- There are 10 items in total, which will respawn in 18 different places in the house. Each room, except the central room, can contain up to 3 items. With each new game the location of these items may change.
About the days:
- On day 1 the baby will only ask for 2 items, which may be different for each new game.- Day 2 will be the same situation as the first day, but in this case the baby will ask for 4 items. Also, it will change the order of your orders over time.
- Day 3 will have the same challenges as the previous days, with the baby in this case asking for 6 items. The "novelty" will be that on that day the baby will be able to cry, making his mood drop 3x faster while crying.
- The final day will contain everything that the other days have, and the baby will order 8 items. The additional challenge is that the baby will now be able to change location between all the rooms in the house.
Ways to die (GameOver):
- Leaving the house. The only door that will lead you to death is the one that contains the welcome mat.- Delivering the wrong item to the baby. Be careful with changing your baby's order, he may change your order moments before you deliver the item that is in the character's hands.
- Handing (or bumping) the chair for the baby. The chair is the only item he won't ask for.
- When the baby's mood runs out. Basically works like a stopwatch.
About delivering items:
- It is necessary to interpret the baby's item request dialog.- Every item delivered correctly will increase the baby's mood value, and will make him stop crying (if he is crying), although he may cry again moments later.
- You end the day as soon as you deliver all the items the baby asks for.
How the game was developed:
If you're curious, check out the videos of our development lives:
https://www.twitch.tv/vphyre
Credits:
Designer of scenarios:
Jesiali Maria Denti de Souza - https://instagram.com/desahlign?igshid=1j38i8yiybsfn
Designer and animator, of characters, story screens and UI:
Victor Lopes da Silva - https://instagram.com/omarsh_art?igshid=gp325w0td4k1
General Programmer and Level Designer / Technician:
Vinicius Paulo Aniquiárico - https://www.linkedin.com/in/vinicius-paulo-aniqui%C3%A1rico-063101132/
Sounds:
https://www.soundjay.com/ and https://mixkit.co/
Musics:
https://www.chosic.com
Changelog:
V1:
- Original Gamejam release:
https://encurtador.com.br/hkAW9 - Windows;
V2:
- Improvements in the screens of controls, history, menu credits, and screens between stages (To Do Lists);- User interface improvements;
- Fixed some collider bugs;
- Correction of texts;
V3:
- Increased scale of items (1 to 2), improving their visibility;- Introduction of light to objects, which indicate when the player is close and can pick it up. Now it's easier to distinguish collectable objects from the rest of the scene;
- Decrease of dark bars with UI information. Now the game's field of view is bigger;
- Introduction of door sounds and character steps;
- Fixed bug related to baby's teleport sound;
- Small adjustments in the size of some colliders, to improve the experience;
V4:
- Fixed visual bug related to game ports. Now the doors are along the walls;- Correction in the import of Sprites in Unity. Now all sprites are "blur";
- Improved use of the chair. Now it's a little easier to reach some items;
Thank you for playing our game!
Feel free to follow us here at Ludum Dare (let us know that we will follow you back), to continue watching our work closely! :)