Discipulus Magus is a small game where the player need to stabilize his spell the most time possible by drawing the good glyph when the spell became unstable.
I really liked the concept, the gameplay and the art style is great, but it's too easy! I had to spent a lot of time to lose and see the consequences. hahah Great game! :)
Nice concept! I love it in games when you have to draw things to cast spells, makes me feel like a real wizard! It did get a bit repetitive after 6 minutes, it may have been better for the game to have an end rather then have it be endless to prevent the experience getting stale - thus leading to a positive "success" vibe rather then a "failure" vibe (in lieu of adding more content, keeping it short and sweet). Other then that, I thought the effects were really cool as well!
We got some issues when exporting to browser (the time is really slow). Actually on browser, we have 8 seconds between 2 runes, instead of 4 seconds in editor :( We was planning to accelerate the rate based on the time, but we couldn't did it properly :/
But thanks for the reviews, love you enjoy the concept ! #DevTeam
Comments4
We got some issues when exporting to browser (the time is really slow).
Actually on browser, we have 8 seconds between 2 runes, instead of 4 seconds in editor :(
We was planning to accelerate the rate based on the time, but we couldn't did it properly :/
But thanks for the reviews, love you enjoy the concept !
#DevTeam