Dizzard Wizzard

Dizzard Wizzard

This game is from ldjam.com, which is currently unavailable.
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overall: 3.90
fun: 3.79
innovation: 3.60
theme: 3.44
graphics: 4.28
audio: 3.76
humor: 3.46
mood: 3.56

Welcome to Dizzard Wizzard!


You are a young wizzarding adept, who is seeking great knowledge in the unstable arcanes of magic elements.

Try using different magic elements combos to come up with new spells. Watch out thou, magic is very unstable and can be harmfull for the ones who are not certain of it.

Controls:


Arrows - movement

W/S/A/D - magic elements (spell casting)

ALt + F4 - Exit game

ENTER - Magic scroll

SPACE - stops player movement but allows to rotate

We encourage you to try to play using GamePad if you have XBox Game pad or something else but compatible.


Combos:


There's more combos in game, but you need to discover them!

Fireball = D > A

This is a sequence. For example: to cast fireball, you need to press D, then A. Not simultaneously.

Team

Our 3rd attempt on making a 3D game together at Ludum jams. 4 of us in the bulding and one online. Loads of pizza, beer and fun. We feel like this is the best one we've made so far, certainly the most organized, as we used our experience from all of the previous editions we took part in.

Art:
Alicja

VFX:
Pączek

Programming:
Ryjcu, Lucy

Sound and music:
Cebula

Chicken asset was premade by Pączek
Animations: Mixamo

Post jam changes:

* add timer
* improve Aiming
* add Game Pad support
* fix collision detection for enemies
* fix animation glitches of enemies
* add button to stop movement to allow player to aim without running
* change game balance
* change spells order and parameters
* adjust HUD to show how to open doors
* change HUD fonts
* adjust walls and architecture fading
* change some level art
* add missing audio sounds (for example steps for enemies or door cracking when opened)
* if you misspell and there is no possibility for you to enter good combination, negative effect happens right away

Bugfixes:

* player cannot die properly. He should die like human, not hanging out like a ghost.
* Some of enemies refuse to die. We forced them to do it in the patched version
* Can't finish the game because doors on the level 2 won't open.
* Cannot discover more then 1 spell: the game will glitch in the way that makes it impossible to play
* After restarting the level sometimes we cannot cast a spell at all, even sequence is proper
* Unity messed up with lighting setup between scenes
* Combination of being drunk and air dash results in permanent slow down
* Some obstacles don't detect collision with fireball properly
* Floating texts over chests or enemies sometimes don't show up at all, sometimes are glitchy, sometimes they're working fine
* spell hints are in different format now (changed + to >, as + suggested that keys should be pressed at the same time, which is not true)
* add information how to open discovered spells menu to the learning spell screen
Found a bug?
Tell us on Discord