not a bad little game, took me a minute to realize i had to hit the potions that were alittle bit bigger to get the + score. for some reason i thought this was a potion mix game to make him come alive.
Got 85p, not sure if that is any good or not :) Really like the visuals and effects, very cool and polished game feel. It is not quite clear initially what to do and I think highlighting the flask that needs shooting a bit better would work wonders.
Really visually appealing game, the TV filter and sprites are nice and contribute to a spooky season kind of game. As I continued to play I got better at predicting when the monster would attack again, and timing my shots at him to make sure I didn't overextend. My only criticism is that the filter makes the outline around the flasks somewhat hard to see. Well done!
Nice little game! Got around 750 points on my second try, once I could distinguish the highlighted flask from the normal ones. Has an arcade-y feel with the short looped music, scan-line type overlay and ramping monster speed. Might be nice to have an indication of when the monster is about to 'wake up'. Would be interesting to see what other challenges could be added as the game progresses, or even more complex goals.
The game is very nostalgic, and it feel's like something we would have played as kids, and lost hours on even though it isn't very demanding.
Otherwise, it doesn't seem to have any sort of "great motivator". Why is Dr.Frank shooting the potion vials? What is he shooting? The game doesn't seem to tell me much about itself.
I really liked the 8-bit style audio. I think it was very fitting for the game. And the CRT shader that was used for the game worked very well to transform it into a very retro feeling experience.
I appreciate the simple premise behind this game. The controls felt reasonable and the early difficulty felt good. I wasn't a huge fan of the syringe resetting mid-flight if fired multiple times, and I found the chromatic aberration made it hard to see which flask was highlighted. In general, I think I would have enjoyed this game more without the overindulgence of the post-processing features. Less is more here. Outside of that, I thought the art was pleasant and enjoyed the sound design.
Stunning graphics! It really seemed an old 8-bit game, and both the sounds and the music contributed a lot to this feeling. The gameplay could be made more exciting by having some sort of progression, but overall it's a great work. Well done!
Comments17
Amazing entry for this LD!
Otherwise, it doesn't seem to have any sort of "great motivator". Why is Dr.Frank shooting the potion vials? What is he shooting? The game doesn't seem to tell me much about itself.
I really liked the 8-bit style audio. I think it was very fitting for the game. And the CRT shader that was used for the game worked very well to transform it into a very retro feeling experience.
I appreciate the simple premise behind this game. The controls felt reasonable and the early difficulty felt good. I wasn't a huge fan of the syringe resetting mid-flight if fired multiple times, and I found the chromatic aberration made it hard to see which flask was highlighted. In general, I think I would have enjoyed this game more without the overindulgence of the post-processing features. Less is more here. Outside of that, I thought the art was pleasant and enjoyed the sound design.
Thanks for sharing your game with us!
However it was very hard for me to see which potion was highlighted :(
Good job, be sure to keep making games :)