This is a tower defense game but you have to keep your people happy
and some weird stuff is happening
Controls: Mouse
Features: Multiple endings and some story
Art: Kenney.nl, I only used another palette and few sprites
Sound: None, sorry :(
Edit: As per rules, fixed few issues with the game and listing them here: Moved dialog window a bit so that you can see resources; Not closing dialog anymore when upgrading building so that you don't have to click million times to upgrade; Made it so that you can remove buildings to build other ones.
I am a sucker for TD and this is really fun. Good game o7. The houses are a bit too strong, and if the buy menu didn't cover the whole game that would make the game even better.
A TD game spiced up with light management elements. I like to minimal graphics and color palette. Sometimes it's a lot of clicking in the menu, but overall I really enjoyed it.
What a great game, I love it ! My only small disappointment is that the choice window takes up the whole screen and prevents us from seeing the values of our statistics behind
Good work! It's a clean, well-realised product. I feel like TD's are tough for a jam because they are quite slow and the player typically doesn't play, and unfortunately this knocked down the fun for me a bit, but the 1-bit graphics, the UI, and the concept was well thought out. I don't know if I really got "Unstable" from it, but I don't personally care about the theme that much, I just like it when people make things and they are proud, and I can see the pride in this. Awesome!
I liked this game a lot. I think the balance between the different mechanics like defense and housing was a cool dynamic. The one thing that I would add is a display for the stats when you need to make a decision. Besides that small nitpick, this game played very well. Good job!
Very polished resource management tower defense game. I had a great time playing it. The systems in the game feel very realized, and clearly there has been a lot of thought put into them since there are multiple endings, that is going above and beyond. Sometimes when research finishes though, my happiness meter was hidden by the prompt, which made it hard to decide which option to pick if it had to do with happiness. Thank you for making and submitting this game.
Really like this entry. Maybe it could be made in a proper idle game, very interesting concept and I love that the story is actually part of the incremental development of your village. Well made, lots of fun !
Only downside is lack of audio, some basic 8 bit tunes / effects could really make this POP !
Overall, great entry, thank you for letting me play it !
Lacking some 8 bit music, but a very fun tower defense game. I enjoyed the random events that somehow takes away my resource and that I have to balance it. Unfortunately the first time I played it I couldn't get the doom tower? But yea, awesome game, good job!
Interesting take on the tower defense genre, I played it through a couple more times got three endings, there's abit to explore through each playthrough which is pretty unique for jam game, each play through was a bit trial and error but still kept me interested, however I felt like context to each new building and event would provide more guidance for the player in the first instance but great effort overall.
Cool tower defense. The dialog keeps it entertaining. Very simple mechanics, its cool but nothing stands out. I wasn't really getting the "unstable" part. The ending is funny twist, but also a little anti-climactic, might have been fun to need to fight 1 last zombie army that's actually unstoppable and ends the game.
@ismael-rodriguez you mean one of the endings :D But you're right on that one, that's exactly what I wanted to do for that ending, but ran out of time as always.
Comments19
Only downside is lack of audio, some basic 8 bit tunes / effects could really make this POP !
Overall, great entry, thank you for letting me play it !
Really fun!
Now back to playing some more runs to uncover the endings!
Good job overall!