Ebb and Feel

Overall★★★★★★★★★★2.86
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★2.33
Theme★★★★★★★★★★3.11
Graphics★★★★★★★★★★3.93
Audio★★★★★★★★★★4.24
Humor★★★★★★★★★★1.77
Mood★★★★★★★★★★3.29
Playable right in your browser, Ebb and Feel is a game of balance and stability.
Find your inner peace or let the insanity consume you.

Play how you want, challenge yourself and experience _something_.

Arrow keys to move (or WASD).
Shift key to use items you've picked up.

Hint: take a careful note of the stone of stability in the bottom right corner of your screen. Watch the world around you as it changes...

Good luck.

Credits to our amazing team:

- Game Producer and Developer - *Josh Pearson*
- Senior Developer - *Steven Rutherford*
- Environment and Asset Artist - *Veera Villgren*
- Game Developer - *James Coburn*
- Game Developer and Level Design - *Brayden Cooke*
- Character and Asset Artist - *Santeri Kivioja*
- Senior Developer - *Nick Farrelly*
- Senior Developer - *Tomas Morton*
- Sound Effects and Music Engineer - *Jakob Eriksson*
- Game Design and Graphic Art - *Samai Azeez*

Notes and known issues:

* The animations do not always match up to the key presses accurately (they're close, but not perfect). I have a fix for this but in the spirit of LD I will keep it on a developmental branch. Check back in a few days to play the dev branch version how the game was intended :)
* The story kind of...falls off. This is because one entity is missing from the code which will also be added to the dev branch.
* Some images don't perfectly line up with the platforms they sit on and some platforms can be fallen off too easily. This will be fixed on the live version and are virtually not-noticeable unless you're the artist that drew them... :)
* A speed up to the character movement will be added to make motion a bit smoother, based on one of the game mechanics... but for now, this is the speed the game was written and intended at.
* Credits button doesn't show our team credits in-game.
* The end screen could do with some information + a replay/end game visual...

Comments21

not-tomo4 Oct 2021, 23:38
Absolutely loved the atmosphere and music! The environments and character art were both beautiful. The falling platform mechanic was well-implemented, though they felt like they took a little too long to respawn.
3LSTMsInATrenchcoat5 Oct 2021, 00:45
The movement is a bit too slow for me, but the level art and the music are really pretty.
Sorrer5 Oct 2021, 01:47
Art and music are so good! The movement and platforming mechanic felt a bit slow and I couldn't jump after landing on a platform a few minutes into the level. Otherwise love the atmosphere!
Seracrooce5 Oct 2021, 01:57
Art and Music were really good! Though the animations felt a bit weird to me, I thought that the movement felt good and was intuitive. Even if it was on the slow side.
hwaet
hwaet5 Oct 2021, 01:59
The art and music are great. Wonderful ambience! The character controller needs work. It's too slow (if you want slow, I suggest a different walk cycle). There are times when the walk cycle didn't trigger and other times when the colliders didn't work and I fell through stable platforms. It's a great first pass.
Baconeta
Baconetaauthor5 Oct 2021, 05:35
@not-tomo we did consider speeding them up... but we didn't get any playtester or self feedback to reminded us to actually do it!

@3lstmsinatrenchcoat @sorrer thanks for playing and for giving feedback! Honestly, we were gonna roll with our sad level to be a little slower feeling than the others but we just never sped it up on the others. A quick and minor change I think we could easily make.

@hwaet @seracrooce I was literally so close to fixing the animations but I just ran out of crunch time :( It was based on a bug that I've fixed before so i knew what to do... Next time I'll prioritise better but if you wanna give it a another replay in a few days on our dev branch, please come check back!!
Brooobin5 Oct 2021, 16:48
I genuinely love the art and music, that really brings the atmosphere come to life. Unfortunately I experience some unexpected things. Sometimes the walk animation doesn’t start and I just slide. Also the ‘enemies’ disappear sometimes, and I am not sure if that is as designed or if that is a bug.
Baconeta
Baconetaauthor5 Oct 2021, 17:31
@brooobin hey! thank you for playing!

The sliding is a known issue (oops, that's my bad) that I've fixed but don't want to add onto the main code branch in the spirit of LD. The enemies are supposed to disappear, although it shouldn't be quite so sudden as it is (and should let the player know more info about them through notifications). To explain, it is a representation of sanity that the monsters are disappearing.

Hope this helps!
Mejzlosh5 Oct 2021, 17:58
Beautiful! The artstyle with the music just sucks you in. The overall pace and pathfinding might be a bit slow for me to enjoy it to the fullest. Reminded me of Mononoke and child of light :)
st00nsa
st00nsa5 Oct 2021, 18:56
The music... it's so good. It's give the atmosphere and the mood. Love it. I really miss checkpoints or just lives (hp), it's super hard to pass monsters and cactuses.
Baconeta
Baconetaauthor5 Oct 2021, 19:06
@st00nsa Monsters don't kill you, but they do something else :)

There's a few tricks to getting past the spiky bushes... can you figure it out?

Thank you for giving our game a go though! We appreciate you :)
st00nsa
st00nsa5 Oct 2021, 19:15
@baconeta I have tried it again. So the monsters are not hiting me. But I can't figure out how to pass bushes... And what potion do?
Baconeta
Baconetaauthor5 Oct 2021, 19:18
@st00nsa ... it's kind of part of the experience of problem solving to figure it out! :) Try checking out the flowers on one of the early platforms... some messages appear as you play - read and solve ;)

Also the potion(s) has(ve) a slight effect that makes one of the mechanics of the game easier or harder, depending on where you are.

Part of the challenge is to work it out! :D
Trypants5 Oct 2021, 21:49
Environment art is beautiful!

Minor things:
Controls felt a bit "floaty".
Falling out of screen felt too long.
Going back to the beginning every time got a bit frustrating.
Would have liked some indications on what are my goals/objectives.

Music was good. Love the ambience.
Noctiphobia7 Oct 2021, 04:41
Lovely graphics and music, creating nice mood. I appreciate not doing pixel art (although I understand why it's chosen so often).

Some minor things: character should move faster, I also agree with the "floaty" comment. The animation after landing didn't switch to walking animation. Some checkpoints would be nice, too.
LDJam user 250825
LDJam user 2508257 Oct 2021, 19:51
The background art and music create a wonderful mood! The gameplay felt pretty punishing, some checkpoints as mentioned above would really help so I wouldn't need to backtrack if I waste the red potion for example.
potkirland
potkirland7 Oct 2021, 21:47
i really like the idea but i got a little lost! the mood is awesome really and this was done in js?? pretty good.. hope to see a build with clearer istructions and play it again :smile:
Turquoise Moon
Turquoise Moon7 Oct 2021, 23:37
I love the art. I also got a little lost, wasn't really sure what I needed to do.
Laurari
Laurari17 Oct 2021, 16:19
Amazing art and fantastic music (kudos for the composer!!), but I did not understood the game :sweat_smile: I agree with the comments above: it would be nice to change the speed of the character, the animations between states need some fixes, checkpoints would be appreciated, falling takes forever, the credits button is not working...

I would also like to have some more context of what each potion does, because I used them both but didn't notice anything (maybe more velocity with the pink one?)

Nice entry but needs some polishing, hope to see an update someday!! :smile:
Kiwi66320 Oct 2021, 18:35
Very cute game! I love your art and mood!

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