Electro-Twixt
In Electro-Twixt, you play as a paranormal investigator who came to town to close unstable rifts which are letting ghosts run amok!
- WASD to move
- Left mouse to fire an EMF blast at the ghosts
- Right mouse to search for the nearest haunted house
- G to toggle your goggles on/off
- Zap ghosts to recharge your goggles (lets you see rifts to destroy them as well as seeing ghosts farther away)
- Watch out! If ghosts hit you, they take away some of your EMF charge (look around near houses to find batteries to recharge your EMF)
- Close all rifts and defeat the ghosts to win the game!
RubixNoob13 would just like to add that the entire menu system, credits, and controls were all put together by @AnneArkey, even though she didn't credit herself in the credits screen.
Description updated 10/6/21 to include batteries based on initial reviewer suggestions
- WASD to move
- Left mouse to fire an EMF blast at the ghosts
- Right mouse to search for the nearest haunted house
- G to toggle your goggles on/off
- Zap ghosts to recharge your goggles (lets you see rifts to destroy them as well as seeing ghosts farther away)
- Watch out! If ghosts hit you, they take away some of your EMF charge (look around near houses to find batteries to recharge your EMF)
- Close all rifts and defeat the ghosts to win the game!
RubixNoob13 would just like to add that the entire menu system, credits, and controls were all put together by @AnneArkey, even though she didn't credit herself in the credits screen.
Description updated 10/6/21 to include batteries based on initial reviewer suggestions
Genres: adventure



Comments21
@andresbochi @chillertyp Yeah, I wanted the map to be big, but then it felt like you were moving way too slow unless I made the movement speed be super fast, so I ended up with Sanic lol
@triggthediscovery That's a good idea, and it wouldn't be hard to implement "if battery full then don't pick up battery", thanks for the suggestion!
@exmxpx But, they're G H O S T S, why would they collide with houses? :smiley: If I had a bit more time I'd have probably added in some steering behavior to make them move away from each other and not stack up, will definitely keep that in mind
@ditam When you search for the nearest haunted house, as long as you have at least 1 pip of battery left, you should literally see a line pointing from your character towards the closest house which has a rift that still needs to be closed (provided there's any rifts left, shown at the top of the screen)
Thanks for everyone else who has played and rated our entry so far!